Working its way up from the back of the class: #15,459 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 391 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 16:20 UTC, in 1d 16h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is TFM Digital Twin [DEV ONLY] based in?
You'll find no region listed by TFM Digital Twin [DEV ONLY]. Rust Server Score takes the server's word for its location and does not trace the hardware. 136.46.73.211:28025 is the address to use.
How dependable is TFM Digital Twin [DEV ONLY], and is it online at the moment?
At this moment, TFM Digital Twin [DEV ONLY] is offline; the last time it was seen was 35 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does TFM Digital Twin [DEV ONLY] sit?
You will find TFM Digital Twin [DEV ONLY] on Rust network protocol 2631 and build 156658, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does TFM Digital Twin [DEV ONLY] reset?
The next wipe on TFM Digital Twin [DEV ONLY] is a projection from weekly: 7 days after its last wipe. Friday 30 October at 16:20 UTC is the date set for its next wipe. It has been running its current world for 117 days 7 hours. Its tags state that it wipes weekly.
Population
Where does TFM Digital Twin [DEV ONLY] sit among Rust servers?
In the top 71% of all ranked servers, TFM Digital Twin [DEV ONLY] sits at #15,459 for player hours over the last seven days.
What does the population on TFM Digital Twin [DEV ONLY] look like?
TFM Digital Twin [DEV ONLY] is offline at the moment; the last time it was seen was 35 days 6 hours ago.
Tags and filters
What do TFM Digital Twin [DEV ONLY]'s tags stand for?
The game's browser takes its cue from the tags TFM Digital Twin [DEV ONLY] has set: gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2631 (Protocol): Join only if your game runs protocol 2631; cs156658 (Build): The game build is 156658; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show TFM Digital Twin [DEV ONLY]?
These Rust Server Score lists count TFM Digital Twin [DEV ONLY] among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
What settings and rules apply on TFM Digital Twin [DEV ONLY]?
The name of TFM Digital Twin [DEV ONLY] gives no gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
How to join
What is the way to join TFM Digital Twin [DEV ONLY]?
To connect, start Rust, press F1, and type client.connect 136.46.73.211:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2631,^z,^y,^w,^p,gmvanilla,cs156658,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2631
ProtocolJoin only if your game runs protocol 2631.
cs156658
BuildThe game build is 156658.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).