Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see EchoChamber_PC_Rust listed in Asia, tagged EA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 138.199.22.67:28015.
How reliable is EchoChamber_PC_Rust, and is it up?
At this moment, EchoChamber_PC_Rust is offline; the last time it was seen was 39 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 18 September 2026.
What Rust version is EchoChamber_PC_Rust on?
The server EchoChamber_PC_Rust is on Rust network protocol 2633 and build 163794 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does EchoChamber_PC_Rust wipe its map?
the force wipe gives the basis for estimating EchoChamber_PC_Rust's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 43 days 9 hours. Its tags list a monthly wipe schedule.
Population
Where does EchoChamber_PC_Rust place in the wider field of Rust servers?
Over the last seven days, EchoChamber_PC_Rust has #15,458 for player hours, in the top – of all ranked servers and #478 in Asia.
Is EchoChamber_PC_Rust a busy server?
It has been 39 days 11 hours since EchoChamber_PC_Rust was last seen, and it is offline right now.
Tags
How should you read the tags on EchoChamber_PC_Rust?
The game's browser takes its cue from the tags EchoChamber_PC_Rust has set: gmrust (Game mode): Rust survival, played by the standard rules; mp69 (Max players): The server holds 69 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): This runs on build 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does EchoChamber_PC_Rust appear in the Rust Server Score lists and filters?
Rust Server Score lists that include EchoChamber_PC_Rust: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is EchoChamber_PC_Rust set up, and what rules does it keep?
You will find no gather rate in the name of EchoChamber_PC_Rust. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Joining requires premium status on Rust. You are covered by VAC, Valve's anti-cheat.
Getting in
How do you get onto EchoChamber_PC_Rust?
To connect, start Rust, press F1, and type client.connect 138.199.22.67:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp69,ptrak,$r?,v2633,^p,^m,EA,^p,gmrust,cs163794,^q,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp69
Max playersThe server holds 69 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.