A quiet classroom so far: 1 of 75 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,856 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 11 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers, top 27% in AF. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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·W·····
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap12.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Tue 13 OctThu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 20:12 UTC15d ago
4
–
running
1
Thu 1 Oct, 18:14 UTCFW27d ago
1
halved by day 1
12.1 days
1
Fri 18 Sep, 11:00 UTC41d ago
4
✓ held half
13.3 days
0
Thu 17 Sep, 18:02 UTC41d ago
4
–
0.7 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames based in?
The AF tag on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames puts it in Africa. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 141.11.59.200:10009.
Is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames up, and how steady is its uptime?
You can join now: Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is online. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames sit?
The server Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames reset?
There is no next wipe to predict on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 15 days 19 hours.
What should you expect from wipe day on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
Across its recent wipes, the busiest moments averaged 3 players. 14 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
Where does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames sit among Rust servers?
Over the last seven days, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames has #2,856 for player hours, in the top 13% of all ranked servers and #8 in Africa.
What does the population on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames look like?
With 75 slots available, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames currently has 1 players. The seven-day average is 1 players, with a peak of 9. The busiest time in the last 48 hours was 23:00 UTC, with an average of 4 players.
Lists and filters
How should you read the tags on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): Its slot count is 75; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; AF (Africa): You will find it under Africa in the browser are the tags Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
These Rust Server Score lists count Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames among them: Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Region: Africa; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames enforce, and what are its settings?
The name of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames gives no gather rate. With no change from the game default, groups take up to 8 players. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames uses?
The game generates the procedural map on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames at size 5,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Hyper Aimtrain.
Connecting
How do you get onto Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
Enter client.connect 141.11.59.200:10009 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://hyperservers.lovable.app/.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^e,^d,AF,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersIts slot count is 75.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
AF
AfricaYou will find it under Africa in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).