On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,318top 69%
Last wipe23d agobiweekly schedule
Next wipe4d 4hMon 2 Nov, 17:05 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 193 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 17:05 UTC, in 4d 4h.
Its biweekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
4d 4hMon 2 Nov, 17:05 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
18d 4hMon 16 Nov, 17:05 UTC
32d 4hMon 30 Nov, 17:05 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 17:05 UTC23d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Relaxed Rust - Build Server based in?
You'll find no region listed by Relaxed Rust - Build Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 144.48.104.165:28035.
Is Relaxed Rust - Build Server up, and how steady is its uptime?
Right now, Relaxed Rust - Build Server is online. About 23 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 15 September 2026.
Does Relaxed Rust - Build Server perform well?
It never fell below 38 server fps in the last 48 hours, averaging 113. Buildings, deployables and everything else in the world added up to as many as 82,451 entities. Up to 3,082 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Relaxed Rust - Build Server running?
Rust network protocol 2634 and build 166652 on Windows is what Relaxed Rust - Build Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Relaxed Rust - Build Server reset?
Too few wipes on Relaxed Rust - Build Server are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Monday 2 November at 17:05 UTC. The world it runs now was created 23 days 19 hours. Its tags say it wipes every two weeks.
What happens on Relaxed Rust - Build Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe.
Player count
Where does Relaxed Rust - Build Server sit among Rust servers?
Over the last seven days, Relaxed Rust - Build Server has #15,318 for player hours, in the top 69% of all ranked servers.
What does the population on Relaxed Rust - Build Server look like?
Relaxed Rust - Build Server is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on Relaxed Rust - Build Server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Relaxed Rust - Build Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Relaxed Rust - Build Server?
Rust Server Score lists that include Relaxed Rust - Build Server: Modded Rust servers, graded, Rust build and creative servers and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Biweekly ^b, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
Which rules does Relaxed Rust - Build Server enforce, and what are its settings?
The name of Relaxed Rust - Build Server gives no gather rate. The default of 8 players applies as the group cap. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Relaxed Rust - Build Server?
The game generates the procedural map on Relaxed Rust - Build Server at size 5,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join Relaxed Rust - Build Server?
To connect, start Rust, press F1, and type client.connect 144.48.104.165:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://RelaxedRust.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^b,^r,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^r
RoleplayRoleplay is the focus here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).