On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#14,566top 65% · #1462 in NA
Last wipe13d agoweekly schedule
Next wipe16hThu 29 Oct, 18:22 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,566 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 81 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 4,702 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:22 UTC, in 16h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
16hThu 29 Oct, 18:22 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
14d 16hThu 12 Nov, 18:22 UTC
21d 16hThu 19 Nov, 18:22 UTC
28d 16hThu 26 Nov, 18:22 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
42d 16hThu 10 Dec, 18:22 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:22 UTC13d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits DFAM Server, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 144.48.104.42:28085 is the address to use.
How reliable is DFAM Server, and is it up?
Right now, DFAM Server is online. According to its reported uptime, the last restart was about 6 days 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 8 October 2026, Rust Server Score saw it for the first time.
Does DFAM Server perform well?
It averaged 81 server fps over the last 48 hours, with a low of 48. Up to 72,380 entities were in the world, covering buildings, deployables and the rest. Up to 3,071 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is DFAM Server running?
Rust network protocol 2635 and build 167781 on Linux is what DFAM Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does DFAM Server wipe, and how often?
The prediction follows its tag, because too few of DFAM Server's wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 18:22 UTC. 13 days 7 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on DFAM Server when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 33 hours into the latest wipe.
Player count
Where does DFAM Server sit among Rust servers?
Over the last seven days, DFAM Server has #14,566 for player hours, in the top 65% of all ranked servers and #1,462 in North America.
Is DFAM Server a busy server?
Right now, 0 players are on DFAM Server, which has 100 slots. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What is meant by the tags on DFAM Server?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America are the tags DFAM Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does DFAM Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DFAM Server among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Rules and settings
How is DFAM Server set up, and what rules does it keep?
The name of DFAM Server gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
DFAM Server runs which map?
The game generates the procedural map on DFAM Server at size 3,500 with seed 417976064. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join DFAM Server?
Enter client.connect 144.48.104.42:28085 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,NA,^p,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).