Working its way up from the back of the class: #13,080 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 3,915 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
usual gap4.3 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 20 OctThu 15 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 10:26 UTC8d ago
1
–
running
0
Thu 15 Oct, 18:02 UTC13d ago
0
–
4.7 days
0
Sat 10 Oct, 20:00 UTC18d ago
0
–
4.9 days
0
Wed 7 Oct, 18:50 UTC21d ago
1
–
3 days
1
Sun 4 Oct, 20:00 UTC24d ago
1
–
3 days
1
Wed 30 Sep, 13:35 UTC28d ago
1
–
4.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does TEST SERVER DO NOT JOIN XXXXXX sit?
No region is published for TEST SERVER DO NOT JOIN XXXXXX. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 145.40.128.210:28015.
How reliable is TEST SERVER DO NOT JOIN XXXXXX, and is it up?
You cannot join now: TEST SERVER DO NOT JOIN XXXXXX is offline, last seen 8 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 24 September 2026, Rust Server Score saw it for the first time.
Which Rust version is TEST SERVER DO NOT JOIN XXXXXX running?
You will find TEST SERVER DO NOT JOIN XXXXXX on Rust network protocol 2634 and build 167781, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does TEST SERVER DO NOT JOIN XXXXXX wipe its map?
TEST SERVER DO NOT JOIN XXXXXX wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 8 days 22 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on TEST SERVER DO NOT JOIN XXXXXX?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does TEST SERVER DO NOT JOIN XXXXXX hold in the rankings?
In the top 59% of all ranked servers, TEST SERVER DO NOT JOIN XXXXXX sits at #13,080 for player hours over the last seven days.
What does the population on TEST SERVER DO NOT JOIN XXXXXX look like?
TEST SERVER DO NOT JOIN XXXXXX is offline at the moment; the last time it was seen was 8 days 17 hours ago.
Tags and filters
What is meant by the tags on TEST SERVER DO NOT JOIN XXXXXX?
The game's browser takes its cue from the tags TEST SERVER DO NOT JOIN XXXXXX has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): Roleplay is the focus here; ^k (Build server): Use it to plan and practise base builds; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show TEST SERVER DO NOT JOIN XXXXXX?
Rust Server Score lists that include TEST SERVER DO NOT JOIN XXXXXX: Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and Roleplay servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server rules
How is TEST SERVER DO NOT JOIN XXXXXX set up, and what rules does it keep?
You will find no gather rate in the name of TEST SERVER DO NOT JOIN XXXXXX. The default of 8 players applies as the group cap. build & creative is the mode here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
How to join
How do you get onto TEST SERVER DO NOT JOIN XXXXXX?
To connect, start Rust, press F1, and type client.connect 145.40.128.210:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2634,^z,^y,^m,^r,^k,^p,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp3
Max playersThe server holds 3 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayRoleplay is the focus here.
^k
Build serverUse it to plan and practise base builds.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.