On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#4,267top 19% · #721 in NA
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,267 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 86 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers, top 39% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:52 UTCFW27d ago
4
–
running
0
Thu 1 Oct, 05:07 UTC27d ago
4
–
0.6 days
0
Wed 30 Sep, 19:04 UTC28d ago
3
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x sit?
The NA tag on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 148.72.141.118:28035.
Is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x up, and how steady is its uptime?
The server is up: Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is online now. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 27 September 2026, Rust Server Score saw it for the first time.
Is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x smooth to play on?
The average over the last 48 hours was 238 server fps, and it never went below 234. At its peak, it held 30,800 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,916 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x running?
The server Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x wipe, and how often?
Once a month, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 1 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Recent wipes have peaked at 4 players on average. 30 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x hold in the rankings?
Over the last seven days, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x has #4,267 for player hours, in the top 19% of all ranked servers and #721 in North America.
Is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x a busy server?
Right now, 0 players are on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x, which has 100 slots. It peaked at 4 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.
Tags
How should you read the tags on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America are the tags Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
What settings and rules apply on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Going by its name, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x runs 2x gather. The limit for a group is 16 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x uses?
A procedural map of size 2,500, generated by the game, is what Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x runs. The name of the map reads: Custom Map.
How to join
How do you get onto Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Enter client.connect 148.72.141.118:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/ypuyhg6vGE.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts16
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).