On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 5
Rank#3,790top 17% · #627 in NA
Last wipe26d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,790 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 233 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 308 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 34% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h.
The force wipe · high confidence
usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
Coming wipes
8d 5hThu 5 Nov, 19:00 UTCFW
36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:43 UTCFW26d ago
2
–
running
0
Thu 1 Oct, 05:13 UTC27d ago
2
–
0.7 days
0
Wed 30 Sep, 19:04 UTC27d ago
2
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x sit?
You'll see Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 148.72.141.118:28045 is the address to use.
Is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x up, and how steady is its uptime?
Right now, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is online. About 1 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 27 September 2026.
Does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x perform well?
It averaged 233 server fps over the last 48 hours, with a low of 219. Buildings, deployables and everything else in the world added up to as many as 27,098 entities. Up to 3,004 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x on?
You will find Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x wipe, and how often?
The force wipe each month is the only wipe Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 14 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 5 hours after it began.
Player count
What position does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x hold in the rankings?
In North America, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is #627, and overall it is #3,790 on player hours over the last seven days, in the top 17% of all ranked servers.
Is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x a busy server?
With 100 slots available, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x currently has 1 players. The seven-day average is 1 players, with a peak of 5. The busiest time in the last 48 hours was 01:00 UTC, with an average of 3 players.
Tags and filters
What do Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x's tags stand for?
The game's browser takes its cue from the tags Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts16 (Group limit): No team may go above 16; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Rust Server Score lists that include Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
Which rules does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x enforce, and what are its settings?
Going by its name, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x runs 2x gather. You can play in groups of up to 16 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x uses?
The game generates the procedural map on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x, at size 2,500. The name of the map reads: Custom Map.
Connecting
How do you get onto Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
To connect, start Rust, press F1, and type client.connect 148.72.141.118:28045. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/ypuyhg6vGE.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts16
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts16
Group limitNo team may go above 16.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).