On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#13,739top 62%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,739 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 1,491 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is GUN GAME | 20 weapons, 1 kill each | Finish with the knife?
You'll find no region listed by GUN GAME | 20 weapons, 1 kill each | Finish with the knife. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 149.202.64.73:28017.
How dependable is GUN GAME | 20 weapons, 1 kill each | Finish with the knife, and is it online at the moment?
You can join now: GUN GAME | 20 weapons, 1 kill each | Finish with the knife is online. The uptime it reports puts the last restart at about 18 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 4 October 2026, Rust Server Score saw it for the first time.
Is GUN GAME | 20 weapons, 1 kill each | Finish with the knife smooth to play on?
The average over the last 48 hours was 239 server fps, and it never went below 214. Buildings, deployables and everything else in the world added up to as many as 3,417 entities. Memory use reached up to 832 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does GUN GAME | 20 weapons, 1 kill each | Finish with the knife sit?
Rust network protocol 2635 and build 167781 on Linux is what GUN GAME | 20 weapons, 1 kill each | Finish with the knife runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does GUN GAME | 20 weapons, 1 kill each | Finish with the knife reset?
GUN GAME | 20 weapons, 1 kill each | Finish with the knife has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 23 days 3 hours have passed since this world was made.
Player numbers
What position does GUN GAME | 20 weapons, 1 kill each | Finish with the knife hold in the rankings?
In the top 62% of all ranked servers, GUN GAME | 20 weapons, 1 kill each | Finish with the knife sits at #13,739 for player hours over the last seven days.
What does the population on GUN GAME | 20 weapons, 1 kill each | Finish with the knife look like?
With 50 slots available, GUN GAME | 20 weapons, 1 kill each | Finish with the knife currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.
Tags
What do GUN GAME | 20 weapons, 1 kill each | Finish with the knife's tags stand for?
You'll see GUN GAME | 20 weapons, 1 kill each | Finish with the knife tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does GUN GAME | 20 weapons, 1 kill each | Finish with the knife appear in the Rust Server Score lists and filters?
Rust Server Score lists that include GUN GAME | 20 weapons, 1 kill each | Finish with the knife: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is GUN GAME | 20 weapons, 1 kill each | Finish with the knife set up, and what rules does it keep?
Nothing in the name of GUN GAME | 20 weapons, 1 kill each | Finish with the knife states a gather rate. The group limit stays at the game's default of 8 players. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
GUN GAME | 20 weapons, 1 kill each | Finish with the knife runs which map?
A procedural map of size 1,000 and seed 1127687936, generated by the game, is what GUN GAME | 20 weapons, 1 kill each | Finish with the knife runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How should you connect to GUN GAME | 20 weapons, 1 kill each | Finish with the knife?
To connect, start Rust, press F1, and type client.connect 149.202.64.73:28017. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^e,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).