On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 602% full
7-day average3peak 10
Rank#1,898top 9%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 3 of 60 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #1,898 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 91 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
73/ 100
B−
Climbing fast: up 858 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak7players, last three wipes
crowd held20%else halves by day 6
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 9, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 12:29 UTC6d ago
9
–
running
0
Fri 16 Oct, 12:29 UTC13d ago
7
halved by day 6
7 days
0
Mon 5 Oct, 12:50 UTC24d ago
6
halved by day 6
11 days
2
Thu 1 Oct, 18:13 UTCFW28d ago
10
✓ held half
3.8 days
3
Thu 24 Sep, 12:27 UTC35d ago
13
halved by day 4
7.2 days
0
Thu 17 Sep, 12:35 UTC42d ago
9
halved by day 6
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?
No region tag appears for [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23, but the name suggests Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 15.235.181.126:28020.
How reliable is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23, and is it up?
You can join now: [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 is online. The uptime it reports puts the last restart at about 19 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 smooth to play on?
It averaged 91 server fps over the last 48 hours, with a low of 58. Up to 78,686 entities were in the world, covering buildings, deployables and the rest. Up to 3,483 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 running?
Rust network protocol 2635 and build 168909 on Linux is what [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 reset?
No next wipe can be predicted for [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 6 days 9 hours.
What should you expect from wipe day on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?
The average peak on its recent wipes was 7 players. Peak numbers came 41 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 20% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.
Player numbers
What position does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 hold in the rankings?
Over the last seven days, [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 has #1,898 for player hours, in the top 9% of all ranked servers.
How many players does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 usually have?
With 60 slots available, [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 currently has 1 players. The seven-day average is 3 players, with a peak of 10. The busiest time in the last 48 hours was 13:00 UTC, with an average of 7 players.
Tags and filters
What do [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): Its slot count is 60; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod) are the tags [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?
These Rust Server Score lists count [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 among them: 2x Rust servers, graded and Best community servers, graded. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?
The name of [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 points to a 2x gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 uses?
The game generates the procedural map on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 at size 3,300 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
How do you get onto [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?
Enter client.connect 15.235.181.126:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.lonesurvivor.online/.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max playersIts slot count is 60.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).