Working its way up from the back of the class: #15,225 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 325 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··WF···
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:58 UTC, in 1d 12h.
Its weekly schedule tag · low confidence
usual gap0.9 daysbetween real wipes
wipe-day peak2players, last three wipes
Coming wipes
1d 12hThu 29 Oct, 18:58 UTC
8d 12hThu 5 Nov, 19:00 UTCFW
15d 12hThu 12 Nov, 18:58 UTC
22d 12hThu 19 Nov, 18:58 UTC
29d 12hThu 26 Nov, 18:58 UTC
36d 12hThu 3 Dec, 19:00 UTCFW
43d 12hThu 10 Dec, 18:58 UTC
The first 48 hours of its last wipes
Thu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:58 UTCFW26d ago
2
–
running
0
Wed 30 Sep, 22:22 UTC27d ago
2
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly based in?
You'll see Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 154.9.164.185:28015.
How reliable is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly, and is it up?
You cannot join now: Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is offline, last seen 13 days 10 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 30 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly running?
You will find Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly on Rust network protocol 2634 and build 167398, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly reset?
Its tag sets the prediction, as the record holds too few of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly's wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 18:58 UTC. It has been running its current world for 26 days 11 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
The average peak on its recent wipes was 2 players. 15 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly sit among Rust servers?
Over the last seven days, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly has #15,225 for player hours, in the top 70% of all ranked servers and #1,545 in North America.
What does the population on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly look like?
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is offline at the moment; the last time it was seen was 13 days 10 hours ago.
Lists and filters
What do Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly's tags stand for?
The game's browser takes its cue from the tags Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
These Rust Server Score lists count Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly among them: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
How is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly set up, and what rules does it keep?
Nothing in the name of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs which map?
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs a game-generated procedural map at size 4,500, seed 79. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
To connect, start Rust, press F1, and type client.connect 154.9.164.185:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^p,^w,^v,NA,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).