Working its way up from the back of the class: #16,839 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
16/ 100
F
Lost ground: down 11,377 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is The Cryptid Hollars PVE/PVP (Warmode)?
The NA tag on The Cryptid Hollars PVE/PVP (Warmode) puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 156.236.84.31:28035 is the address to use.
How dependable is The Cryptid Hollars PVE/PVP (Warmode), and is it online at the moment?
You cannot join now: The Cryptid Hollars PVE/PVP (Warmode) is offline, last seen 28 days 17 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is The Cryptid Hollars PVE/PVP (Warmode) running?
Rust network protocol 2633 and build 165217 on Linux is what The Cryptid Hollars PVE/PVP (Warmode) runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does The Cryptid Hollars PVE/PVP (Warmode) reset?
the force wipe gives the basis for estimating The Cryptid Hollars PVE/PVP (Warmode)'s next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 54 days 23 hours have passed since this world was made. The tags show a monthly wipe schedule.
Player count
Where does The Cryptid Hollars PVE/PVP (Warmode) sit among Rust servers?
In North America, The Cryptid Hollars PVE/PVP (Warmode) is #1,680, and overall it is #16,839 on player hours over the last seven days, in the top 70% of all ranked servers.
Is The Cryptid Hollars PVE/PVP (Warmode) a busy server?
It has been 28 days 17 hours since The Cryptid Hollars PVE/PVP (Warmode) was last seen, and it is offline right now.
Lists and filters
What do The Cryptid Hollars PVE/PVP (Warmode)'s tags stand for?
You'll see The Cryptid Hollars PVE/PVP (Warmode) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show The Cryptid Hollars PVE/PVP (Warmode)?
These Rust Server Score lists count The Cryptid Hollars PVE/PVP (Warmode) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on The Cryptid Hollars PVE/PVP (Warmode)?
You will find no gather rate in the name of The Cryptid Hollars PVE/PVP (Warmode). With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
The Cryptid Hollars PVE/PVP (Warmode) runs which map?
The Cryptid Hollars PVE/PVP (Warmode) runs a game-generated procedural map at size 4,800, seed 273911203. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join The Cryptid Hollars PVE/PVP (Warmode)?
Enter client.connect 156.236.84.31:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/QWTsTGVkVU.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2633,^m,NA,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).