On the class lists: F (24), with population over 48 hours and no performance mark.
Players now0/ 800% full
7-day average0peak –
Rank#15,423top 69% · #178 in OC
Last wipe26d agobiweekly schedule
Next wipe1d 3hThu 29 Oct, 23:35 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 80 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,423 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 2,844 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 23:35 UTC, in 1d 3h.
Its biweekly schedule tag · low confidence
usual gap14.1 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 12
Coming wipes
1d 3hThu 29 Oct, 23:35 UTC
7d 22hThu 5 Nov, 19:00 UTCFW
15d 3hThu 12 Nov, 23:35 UTC
29d 3hThu 26 Nov, 23:35 UTC
35d 22hThu 3 Dec, 19:00 UTCFW
43d 3hThu 10 Dec, 23:35 UTC
The first 48 hours of its last wipes
Thu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:35 UTCFW26d ago
0
–
running
0
Thu 17 Sep, 22:21 UTC40d ago
1
halved by day 12
14.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Eddie Catflap's Synecdoche v2.3.5J sit?
The OC tag on Eddie Catflap's Synecdoche v2.3.5J puts it in Oceania. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 157.211.1.239:28115.
How reliable is Eddie Catflap's Synecdoche v2.3.5J, and is it up?
You cannot join now: Eddie Catflap's Synecdoche v2.3.5J is offline, last seen 7 days 14 hours ago. It was up 4% of the time over the last 7 full days, 6 of 168 hours. On 14 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Eddie Catflap's Synecdoche v2.3.5J running?
The server Eddie Catflap's Synecdoche v2.3.5J is on Rust network protocol 2634 and build 166652 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Eddie Catflap's Synecdoche v2.3.5J wipe its map?
Too few wipes on Eddie Catflap's Synecdoche v2.3.5J are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 23:35 UTC. It has been running its current world for 26 days 20 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Eddie Catflap's Synecdoche v2.3.5J?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 12.
Player count
What position does Eddie Catflap's Synecdoche v2.3.5J hold in the rankings?
In Oceania, Eddie Catflap's Synecdoche v2.3.5J is #178, and overall it is #15,423 on player hours over the last seven days, in the top 69% of all ranked servers.
Is Eddie Catflap's Synecdoche v2.3.5J a busy server?
The last sighting of Eddie Catflap's Synecdoche v2.3.5J was 7 days 14 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
How should you read the tags on Eddie Catflap's Synecdoche v2.3.5J?
gmrust (Game mode): Rust survival, played by the standard rules; mp80 (Max players): The server holds 80 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): You will find it under Oceania in the browser are the tags Eddie Catflap's Synecdoche v2.3.5J publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Eddie Catflap's Synecdoche v2.3.5J?
Rust Server Score lists that include Eddie Catflap's Synecdoche v2.3.5J: Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
How is Eddie Catflap's Synecdoche v2.3.5J set up, and what rules does it keep?
Nothing in the name of Eddie Catflap's Synecdoche v2.3.5J states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Eddie Catflap's Synecdoche v2.3.5J?
Eddie Catflap's Synecdoche v2.3.5J runs a game-generated procedural map at size 4,096, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How should you connect to Eddie Catflap's Synecdoche v2.3.5J?
Enter client.connect 157.211.1.239:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/twAFAAyspD.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2634,^b,OC,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp80
Max playersThe server holds 80 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); population is the one to work on (F).