On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#5,212top 23%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,212 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 207 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 164 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, and #328 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 13:58 UTC24d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
No region is published for DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 157.85.86.162:28618.
How reliable is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY, and is it up?
The server is up: DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY is online now. The uptime it reports puts the last restart at about 41 minutes ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 2 October 2026.
Does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY perform well?
The average over the last 48 hours was 207 server fps, and it never went below 152. Buildings, deployables and everything else in the world added up to as many as 50,868 entities. At its highest, it used 3,453 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY running?
Rust network protocol 2635 and build 168909 on Linux is what DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY reset?
There are too few wipes on record for DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 24 days 13 hours have passed since this world was made.
What should you expect from wipe day on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
Across its recent wipes, the busiest moments averaged 2 players. 2 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY sit among Rust servers?
Over the last seven days, DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY has #5,212 for player hours, in the top 23% of all ranked servers. It comes #328 among servers in the quad group.
What does the population on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY look like?
Right now, 0 players are on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY, which has 10 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 1 players.
Tags and filters
How should you read the tags on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
The game's browser takes its cue from the tags DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY has set: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
Rust Server Score lists that include DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY: Modded Rust servers, graded and Rust build and creative servers. You can find it under these server-list filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Rules and settings
How is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY set up, and what rules does it keep?
The name of DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY gives no gather rate. The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY uses?
A procedural map of size 3,000 and seed 50000, generated by the game, is what DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
To connect, start Rust, press F1, and type client.connect 157.85.86.162:28618. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp10
Max playersThe server holds 10 slots.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).