On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now2/ 1002% full
7-day average0peak 2
Rank#5,647top 26%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,647 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 51 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 403 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 18:11 UTC25d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is (US) RustRaiders Pure PVE | Raidable Bases - Skills?
The name of (US) RustRaiders Pure PVE | Raidable Bases - Skills points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.90.206:28015 is the address to use.
How reliable is (US) RustRaiders Pure PVE | Raidable Bases - Skills, and is it up?
Right now, (US) RustRaiders Pure PVE | Raidable Bases - Skills is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does (US) RustRaiders Pure PVE | Raidable Bases - Skills run?
It averaged 51 server fps over the last 48 hours, with a low of 21. At its peak, it held 161,332 entities, including buildings, deployables and all else in the world. At its highest, it used 6,464 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is (US) RustRaiders Pure PVE | Raidable Bases - Skills running?
Rust network protocol 2635 and build 168909 on Linux is what (US) RustRaiders Pure PVE | Raidable Bases - Skills runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does (US) RustRaiders Pure PVE | Raidable Bases - Skills wipe its map?
(US) RustRaiders Pure PVE | Raidable Bases - Skills has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 25 days 2 hours.
What should you expect from wipe day on (US) RustRaiders Pure PVE | Raidable Bases - Skills?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 3 hours into the latest wipe.
Player count
Where does (US) RustRaiders Pure PVE | Raidable Bases - Skills place in the wider field of Rust servers?
In the top 26% of all ranked servers, (US) RustRaiders Pure PVE | Raidable Bases - Skills sits at #5,647 for player hours over the last seven days.
Is (US) RustRaiders Pure PVE | Raidable Bases - Skills a busy server?
Right now, 2 players are on (US) RustRaiders Pure PVE | Raidable Bases - Skills, which has 100 slots. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 17:00 UTC, with 2 players.
Tags and filters
How should you read the tags on (US) RustRaiders Pure PVE | Raidable Bases - Skills?
The game's browser takes its cue from the tags (US) RustRaiders Pure PVE | Raidable Bases - Skills has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature (US) RustRaiders Pure PVE | Raidable Bases - Skills?
Rust Server Score lists that include (US) RustRaiders Pure PVE | Raidable Bases - Skills: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on (US) RustRaiders Pure PVE | Raidable Bases - Skills?
You will find no gather rate in the name of (US) RustRaiders Pure PVE | Raidable Bases - Skills. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on (US) RustRaiders Pure PVE | Raidable Bases - Skills?
A procedural map of size 4,096 and seed 1, generated by the game, is what (US) RustRaiders Pure PVE | Raidable Bases - Skills runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: 4kM1O45SLD2ER_ver22.
How to join
How should you connect to (US) RustRaiders Pure PVE | Raidable Bases - Skills?
Enter client.connect 157.85.90.206:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).