On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 4
Rank#3,826top 17% · #1405 in EU
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,826 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 184 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
68/ 100
C+
Climbing fast: up 1,392 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:55 UTCFW27d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 sit?
The EU tag on Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 162.19.94.126:28015 is the address to use.
How dependable is Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1, and is it online at the moment?
The server is up: Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 is online now. About 1 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 run?
It never fell below 109 server fps in the last 48 hours, averaging 184. Buildings, deployables and everything else in the world added up to as many as 108,582 entities. Memory use reached up to 4,507 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 running?
The server Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 reset?
The force wipe each month is the only wipe Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 11 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 when wipe day arrives?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 24 hours after it began.
Player numbers
Where does Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 place in the wider field of Rust servers?
In Europe, Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 is #1,405, and overall it is #3,826 on player hours over the last seven days, in the top 17% of all ranked servers.
How many players does Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 usually have?
With 100 slots available, Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 currently has 0 players. The seven-day average is 1 players, with a peak of 4. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.
Tags
What do Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1's tags stand for?
gmprimitive (Game mode): You fight with bows, spears and melee: no guns in Primitive; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): You will find it under Europe in the browser are the tags Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1?
The same operator most likely runs Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 and the 8 other servers we track that also publish a friendlyrust.org hostname.
Where does Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 among them: European Rust servers, graded, Modded Rust servers, graded, Primitive Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 enforce, and what are its settings?
The name of Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 gives no gather rate. With no change from the game default, groups take up to 8 players. It runs primitive, bows, spears and melee instead of guns. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 runs which map?
The game generates the procedural map on Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1 at size 4,500 with seed 2082643802. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Friendly Rust – No Raid Primitive PvE | No Theft No Kill 1x1?
To connect, start Rust, press F1, and type client.connect 162.19.94.126:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://friendlyrust.org.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmprimitive,cs168909,ts8
Game
gmprimitive
Game modeYou fight with bows, spears and melee: no guns in Primitive.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).