On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,341top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
48/ 100
D
Attendance needs work: on the list only 23 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.3 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctSat 17 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 14:47 UTC8d ago
0
–
running
0
Sat 17 Oct, 08:07 UTC11d ago
0
–
3.3 days
0
Sat 3 Oct, 16:40 UTC25d ago
1
halved by day 1
13.6 days
0
Fri 2 Oct, 11:22 UTC26d ago
1
–
1.2 days
0
Thu 1 Oct, 12:22 UTC27d ago
1
–
1 days
1
Thu 1 Oct, 05:28 UTC28d ago
1
–
0.3 days
0
Tue 22 Sep, 06:07 UTC37d ago
1
halved by day 1
9 days
0
Fri 4 Sep, 16:17 UTC54d ago
1
halved by day 2
17.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Hard. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 162.222.17.4:30031.
How reliable is Hard, and is it up?
The server is down: Hard is offline now, with the last sighting 6 hours ago. About 22 hours ago, it restarted, based on the uptime it reports. It was up 17% of the time over the last 7 full days, 28 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Hard smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 236,189 entities were in the world, covering buildings, deployables and the rest. Up to 8,993 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Hard sit?
Rust network protocol 2635 and build 168909 on Linux is what Hard runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Hard reset?
No next wipe can be predicted for Hard, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 21 hours have passed since this world was made.
What should you expect from wipe day on Hard?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
What position does Hard hold in the rankings?
Over the last seven days, Hard has #15,341 for player hours, in the top 69% of all ranked servers.
How many players does Hard usually have?
The last sighting of Hard was 6 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What do Hard's tags stand for?
The game's browser takes its cue from the tags Hard has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Its slot count is 0; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates Hard?
A japantokyo.jp hostname is published by Hard and by 3 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature Hard?
Rust Server Score lists that include Hard: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on Hard?
The name of Hard gives no gather rate. The limit for a group is 16 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Hard?
Hard runs a map the game generates, procedural and size 5,500. The name of the map reads: Custom Map.
How to join
How do you get onto Hard?
Enter client.connect 162.222.17.4:30031 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersIts slot count is 0.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); wipes are the one to work on (F).