On the class lists: C (63), with population over 48 hours and no performance mark.
Players now33/ 10033% full
7-day average21peak 64
Rank#657top 3% · #33 in EA
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
21/ 100
F
A quiet classroom so far: 21 of 100 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #657 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 106 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.5 daysbetween real wipes
wipe-day peak127players, last three wipes
The first 48 hours of its last wipes
Fri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 08:46 UTC27d ago
127+25 queue
–
running
1
Thu 1 Oct, 19:46 UTCFW27d ago
127+25 queue
–
0.5 days
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Japan Tokyo - Chill PvE|JP sit?
The EA tag on Japan Tokyo - Chill PvE|JP puts it in Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 162.222.17.4:30010.
How dependable is Japan Tokyo - Chill PvE|JP, and is it online at the moment?
You can join now: Japan Tokyo - Chill PvE|JP is online. About 50 minutes ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Japan Tokyo - Chill PvE|JP smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 24. At its peak, it held 576,937 entities, including buildings, deployables and all else in the world. At its highest, it used 15,429 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Japan Tokyo - Chill PvE|JP running?
The server Japan Tokyo - Chill PvE|JP is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Japan Tokyo - Chill PvE|JP reset?
The record holds too few of Japan Tokyo - Chill PvE|JP's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 3 hours have passed since this world was made.
What should you expect from wipe day on Japan Tokyo - Chill PvE|JP?
Across its recent wipes, the busiest moments averaged 127 players. The latest wipe peaked 5 hours in, with 25 more players queued at that point.
Population
What position does Japan Tokyo - Chill PvE|JP hold in the rankings?
In Asia, Japan Tokyo - Chill PvE|JP is #33, and overall it is #657 on player hours over the last seven days, in the top 3% of all ranked servers.
What does the population on Japan Tokyo - Chill PvE|JP look like?
Japan Tokyo - Chill PvE|JP is showing 33 players right now, with 100 slots in total. Averaging 21 players over seven days, it peaked at 64. The busiest time in the last 48 hours was 12:00 UTC, with an average of 35 players.
Tags
How should you read the tags on Japan Tokyo - Chill PvE|JP?
The game's browser takes its cue from the tags Japan Tokyo - Chill PvE|JP has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts16 (Group limit): No team may go above 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; EA (East Asia): In the server browser it appears under East Asia. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Japan Tokyo - Chill PvE|JP?
A japantokyo.jp hostname is published by Japan Tokyo - Chill PvE|JP and by 3 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show Japan Tokyo - Chill PvE|JP?
Rust Server Score lists that include Japan Tokyo - Chill PvE|JP: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
Server rules
Which rules does Japan Tokyo - Chill PvE|JP enforce, and what are its settings?
Nothing in the name of Japan Tokyo - Chill PvE|JP states a gather rate. The limit for a group is 16 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Japan Tokyo - Chill PvE|JP runs which map?
Japan Tokyo - Chill PvE|JP runs a game-generated procedural map at size 5,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How should you connect to Japan Tokyo - Chill PvE|JP?
Enter client.connect 162.222.17.4:30010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/AH7FXJ2Xet.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts16
Group limitNo team may go above 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).