On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average10peak 31
Rank#976top 4% · #104 in EA
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
10/ 100
F
A quiet classroom so far: 10 of 100 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #976 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 159 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 19% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak89players, last three wipes
The first 48 hours of its last wipes
Fri 2 OctFri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 08:46 UTC27d ago
89+13 queue
–
running
0
Fri 2 Oct, 01:04 UTC27d ago
89+13 queue
–
0.3 days
0
Thu 1 Oct, 18:49 UTCFW28d ago
89+13 queue
–
0.3 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Japan Tokyo - Hard PvE|BPdrop|JP?
In Asia, according to its own listing, sits Japan Tokyo - Hard PvE|BPdrop|JP, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 162.222.17.4:28045 is the address to use.
How dependable is Japan Tokyo - Hard PvE|BPdrop|JP, and is it online at the moment?
The server is up: Japan Tokyo - Hard PvE|BPdrop|JP is online now. About 1 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Japan Tokyo - Hard PvE|BPdrop|JP run?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 278,237 entities. Up to 10,025 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Japan Tokyo - Hard PvE|BPdrop|JP on?
You will find Japan Tokyo - Hard PvE|BPdrop|JP on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Japan Tokyo - Hard PvE|BPdrop|JP wipe, and how often?
No next wipe can be predicted for Japan Tokyo - Hard PvE|BPdrop|JP, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 27 days 15 hours.
What should you expect from wipe day on Japan Tokyo - Hard PvE|BPdrop|JP?
Recent wipes have peaked at 89 players on average. The latest wipe peaked 5 hours in, with 13 more players queued at that point.
Player numbers
Where does Japan Tokyo - Hard PvE|BPdrop|JP sit among Rust servers?
Over the last seven days, Japan Tokyo - Hard PvE|BPdrop|JP has #976 for player hours, in the top 4% of all ranked servers and #104 in Asia.
What does the population on Japan Tokyo - Hard PvE|BPdrop|JP look like?
With 100 slots available, Japan Tokyo - Hard PvE|BPdrop|JP currently has 1 players. The seven-day average is 10 players, with a peak of 31. The highest average in the last 48 hours came at 12:00 UTC, with 25 players.
Tags
What is meant by the tags on Japan Tokyo - Hard PvE|BPdrop|JP?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EA (East Asia): You will find it under East Asia in the browser are the tags Japan Tokyo - Hard PvE|BPdrop|JP publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Japan Tokyo - Hard PvE|BPdrop|JP?
A japantokyo.jp hostname is published by Japan Tokyo - Hard PvE|BPdrop|JP and by 3 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature Japan Tokyo - Hard PvE|BPdrop|JP?
These Rust Server Score lists count Japan Tokyo - Hard PvE|BPdrop|JP among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on Japan Tokyo - Hard PvE|BPdrop|JP?
Nothing in the name of Japan Tokyo - Hard PvE|BPdrop|JP states a gather rate. You can play in groups of up to 16 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Japan Tokyo - Hard PvE|BPdrop|JP uses?
The game generates the procedural map on Japan Tokyo - Hard PvE|BPdrop|JP, at size 5,500. The name of the map reads: Custom Map.
Getting in
What is the way to join Japan Tokyo - Hard PvE|BPdrop|JP?
To connect, start Rust, press F1, and type client.connect 162.222.17.4:28045. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/AH7FXJ2Xet.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).