On the class lists: B (78), with population over 48 hours and no performance mark.
Players now37/ 10037% full
7-day average36peak 42
Rank#603top 3% · #27 in EA
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
36/ 100
F
Room for more players: 36 of 100 on average.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #603 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A good term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Asia, according to its own listing, sits QS『鱼山路』pve|耐玩|升级|突袭, with the EA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 202.189.16.15:21015.
Is QS『鱼山路』pve|耐玩|升级|突袭 up, and how steady is its uptime?
You can join now: QS『鱼山路』pve|耐玩|升级|突袭 is online. The uptime it reports puts the last restart at about 4 days 9 hours ago. It was up 72 of 72 hours over the last 3 full days, which is 100% of the time. It was first seen by Rust Server Score on 23 October 2026.
Does QS『鱼山路』pve|耐玩|升级|突袭 perform well?
It averaged 59 server fps over the last 48 hours, with a low of 45. Up to 102,481 entities were in the world, covering buildings, deployables and the rest. Up to 4,167 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is QS『鱼山路』pve|耐玩|升级|突袭 on?
Rust network protocol 2635 and build 168909 on Windows is what QS『鱼山路』pve|耐玩|升级|突袭 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does QS『鱼山路』pve|耐玩|升级|突袭 wipe, and how often?
QS『鱼山路』pve|耐玩|升级|突袭 has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 9 days 3 hours.
Population
Where does QS『鱼山路』pve|耐玩|升级|突袭 place in the wider field of Rust servers?
Over the last seven days, QS『鱼山路』pve|耐玩|升级|突袭 has #603 for player hours, in the top 3% of all ranked servers and #27 in Asia.
What does the population on QS『鱼山路』pve|耐玩|升级|突袭 look like?
With 100 slots available, QS『鱼山路』pve|耐玩|升级|突袭 currently has 37 players. Averaging 36 players over seven days, it peaked at 42. The highest average in the last 48 hours came at 13:00 UTC, with 41 players.
Tags
What is meant by the tags on QS『鱼山路』pve|耐玩|升级|突袭?
The game's browser takes its cue from the tags QS『鱼山路』pve|耐玩|升级|突袭 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia; oxidation (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs QS『鱼山路』pve|耐玩|升级|突袭?
The same operator most likely runs QS『鱼山路』pve|耐玩|升级|突袭 and the 18 other servers we track that also publish a rustqs.com hostname.
Which lists and filters on Rust Server Score show QS『鱼山路』pve|耐玩|升级|突袭?
These Rust Server Score lists count QS『鱼山路』pve|耐玩|升级|突袭 among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Map and rules
How is QS『鱼山路』pve|耐玩|升级|突袭 set up, and what rules does it keep?
You will find no gather rate in the name of QS『鱼山路』pve|耐玩|升级|突袭. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
QS『鱼山路』pve|耐玩|升级|突袭 runs which map?
QS『鱼山路』pve|耐玩|升级|突袭 runs a game-generated procedural map at size 4,000, seed 453061261. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto QS『鱼山路』pve|耐玩|升级|突袭?
Enter client.connect 202.189.16.15:21015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,EA,^p,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Other
oxidation
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in uptime (A+); population is the one to work on (F).