On the class lists: B (75), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#5,076top 23%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,076 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 127 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 9,761 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap4.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 26 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 18:41 UTC2d ago
1
–
running
1
Wed 21 Oct, 22:14 UTC6d ago
1
✓ held half
4.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Rust Junky | No Raid | No Decay | No Killing?
The name of [US] Rust Junky | No Raid | No Decay | No Killing points to North America, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 162.35.110.147:28080 is the address to use.
How dependable is [US] Rust Junky | No Raid | No Decay | No Killing, and is it online at the moment?
Right now, [US] Rust Junky | No Raid | No Decay | No Killing is online. According to its reported uptime, the last restart was about 13 minutes ago. It was up 144 of 144 hours over the last 6 full days, which is 100% of the time. The first sighting by Rust Server Score was on 21 October 2026.
Does [US] Rust Junky | No Raid | No Decay | No Killing perform well?
It averaged 127 server fps over the last 48 hours, with a low of 71. At its peak, it held 101,041 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,861 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [US] Rust Junky | No Raid | No Decay | No Killing running?
You will find [US] Rust Junky | No Raid | No Decay | No Killing on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [US] Rust Junky | No Raid | No Decay | No Killing reset?
There are too few wipes on record for [US] Rust Junky | No Raid | No Decay | No Killing to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 2 days 2 hours.
What should you expect from wipe day on [US] Rust Junky | No Raid | No Decay | No Killing?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
What position does [US] Rust Junky | No Raid | No Decay | No Killing hold in the rankings?
In the top 23% of all ranked servers, [US] Rust Junky | No Raid | No Decay | No Killing sits at #5,076 for player hours over the last seven days.
Is [US] Rust Junky | No Raid | No Decay | No Killing a busy server?
[US] Rust Junky | No Raid | No Decay | No Killing is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Tags and filters
What do [US] Rust Junky | No Raid | No Decay | No Killing's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [US] Rust Junky | No Raid | No Decay | No Killing publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [US] Rust Junky | No Raid | No Decay | No Killing?
Rust Server Score lists that include [US] Rust Junky | No Raid | No Decay | No Killing: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on [US] Rust Junky | No Raid | No Decay | No Killing?
Nothing in the name of [US] Rust Junky | No Raid | No Decay | No Killing states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] Rust Junky | No Raid | No Decay | No Killing?
A procedural map of size 4,056 and seed 4819615, generated by the game, is what [US] Rust Junky | No Raid | No Decay | No Killing runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [US] Rust Junky | No Raid | No Decay | No Killing?
To connect, start Rust, press F1, and type client.connect 162.35.110.147:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).