On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average0peak –
Rank#15,327top 69% · #2546 in EU
Last wipe5h agobiweekly schedule
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 202 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
17 wipe days in the last 16 weeks
MTWTFSS
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·WWW···
W·WF···
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·W·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Tue 27 OctThu 22 OctThu 22 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 12:04 UTC5h ago
–
–
running
0
Tue 27 Oct, 08:07 UTC2d ago
0
–
2.2 days
0
Thu 22 Oct, 19:02 UTC6d ago
0
–
4.5 days
0
Thu 22 Oct, 11:02 UTC7d ago
0
–
0.3 days
0
Tue 20 Oct, 07:06 UTC9d ago
0
–
2.2 days
0
Thu 15 Oct, 11:04 UTC14d ago
0
–
4.8 days
0
Tue 13 Oct, 07:13 UTC16d ago
0
–
2.2 days
0
Thu 8 Oct, 11:02 UTC21d ago
0
–
4.8 days
0
Tue 6 Oct, 07:13 UTC23d ago
0
–
2.2 days
0
Thu 1 Oct, 18:38 UTCFW27d ago
0
–
4.5 days
0
Wed 30 Sep, 01:04 UTC29d ago
0
–
1.7 days
0
Mon 28 Sep, 21:04 UTC30d ago
0
–
1.2 days
0
Mon 28 Sep, 10:34 UTC31d ago
0
–
0.4 days
0
Thu 24 Sep, 11:02 UTC35d ago
0
–
4 days
0
Wed 23 Sep, 15:02 UTC36d ago
0
–
0.8 days
0
Tue 22 Sep, 07:11 UTC37d ago
0
–
1.3 days
0
Sat 19 Sep, 21:01 UTC39d ago
0
–
2.4 days
0
Thu 17 Sep, 19:01 UTC41d ago
0
–
2.1 days
0
Thu 17 Sep, 11:05 UTC42d ago
0
–
0.3 days
0
Tue 15 Sep, 07:12 UTC44d ago
0
–
2.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on RG | VIP Map Preview puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 168.100.161.191:28075 is the address to use.
How reliable is RG | VIP Map Preview, and is it up?
Right now, RG | VIP Map Preview is online. About 57 minutes ago, it restarted, based on the uptime it reports. It was up 125 of 168 hours over the last 7 full days, which is 74% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does RG | VIP Map Preview run?
It never fell below 59 server fps in the last 48 hours, averaging 60. At its peak, it held 65,020 entities, including buildings, deployables and all else in the world. At its highest, it used 2,576 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is RG | VIP Map Preview on?
You will find RG | VIP Map Preview on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does RG | VIP Map Preview wipe, and how often?
There are too few wipes on record for RG | VIP Map Preview to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 5 hours. Its tags say it wipes every two weeks.
Player numbers
Where does RG | VIP Map Preview place in the wider field of Rust servers?
In Europe, RG | VIP Map Preview is #2,546, and overall it is #15,327 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on RG | VIP Map Preview look like?
RG | VIP Map Preview is showing 0 players right now, with 25 slots in total. For the last seven days, the average number of players was 0.
Tags
What do RG | VIP Map Preview's tags stand for?
The game's browser takes its cue from the tags RG | VIP Map Preview has set: gmrust (Game mode): Rust survival, played by the standard rules; mp25 (Max players): 25 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs RG | VIP Map Preview?
The same operator most likely runs RG | VIP Map Preview and the 5 other servers we track that also publish a polarrust.com hostname.
Where does RG | VIP Map Preview appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RG | VIP Map Preview: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Server rules
Which rules does RG | VIP Map Preview enforce, and what are its settings?
The name of RG | VIP Map Preview gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RG | VIP Map Preview?
Download the published file for the custom 3,380 map on RG | VIP Map Preview from this page.
Connecting
How do you get onto RG | VIP Map Preview?
Enter client.connect 168.100.161.191:28075 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustgaming.net.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts8,^o^z,rustmaps
Game
gmrust
Game modeRust survival, played by the standard rules.
mp25
Max players25 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).