On the class lists: C (64), with population over 48 hours and no performance mark.
Players now2/ 258% full
7-day average0peak 2
Rank#10,260top 46% · #2283 in EU
Last wipe8d agobiweekly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,260 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 2,441 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
11d 8hMon 9 Nov, 11:38 UTC
11d 16hMon 9 Nov, 19:01 UTC
12d 0hTue 10 Nov, 03:01 UTC
32d 8hMon 30 Nov, 11:38 UTC
32d 16hMon 30 Nov, 19:01 UTC
33d 0hTue 1 Dec, 03:01 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 20 OctMon 19 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 03:01 UTC8d ago
2
–
running
0
Mon 19 Oct, 19:01 UTC9d ago
2
–
0.3 days
0
Mon 19 Oct, 11:38 UTC9d ago
1
–
0.3 days
0
Tue 29 Sep, 23:07 UTC29d ago
1
✓ held half
19.5 days
0
Tue 29 Sep, 03:07 UTC29d ago
1
–
0.8 days
0
Mon 28 Sep, 19:07 UTC30d ago
1
–
0.3 days
0
Mon 28 Sep, 11:07 UTC30d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits TIDE | VIP Map Preview, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 195.60.166.126:28035 is the address to use.
How dependable is TIDE | VIP Map Preview, and is it online at the moment?
You cannot join now: TIDE | VIP Map Preview is offline, last seen 6 days 10 hours ago. For the last 7 full days, it was up 17 of 168 hours, or 10% of the time. It was first seen by Rust Server Score on 28 September 2026.
What Rust version is TIDE | VIP Map Preview on?
The server TIDE | VIP Map Preview is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does TIDE | VIP Map Preview wipe, and how often?
Its wipe pattern: TIDE | VIP Map Preview wipes every 3 weeks on Monday at 11:38, every 3 weeks on Monday at 19:01 and every 3 weeks on Tuesday at 03:01 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 8 days 23 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on TIDE | VIP Map Preview?
Recent wipes have peaked at 2 players on average. 38 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
Where does TIDE | VIP Map Preview sit among Rust servers?
In Europe, TIDE | VIP Map Preview is #2,283, and overall it is #10,260 on player hours over the last seven days, in the top 46% of all ranked servers.
How many players does TIDE | VIP Map Preview usually have?
The last sighting of TIDE | VIP Map Preview was 6 days 10 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 2.
Tags
How should you read the tags on TIDE | VIP Map Preview?
You'll see TIDE | VIP Map Preview tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): You will find it under Europe in the browser; rustmaps (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind TIDE | VIP Map Preview?
A polarrust.com hostname is published by TIDE | VIP Map Preview and by 5 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show TIDE | VIP Map Preview?
These Rust Server Score lists count TIDE | VIP Map Preview among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on TIDE | VIP Map Preview?
Nothing in the name of TIDE | VIP Map Preview states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map TIDE | VIP Map Preview uses?
A custom map of size 4,000 is in use on TIDE | VIP Map Preview, and its published file can be downloaded from this page.
Connecting
How should you connect to TIDE | VIP Map Preview?
Enter client.connect 195.60.166.126:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://tiderust.com/.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs167781,ts8,^o^z,rustmaps
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp25
Max playersThe server holds 25 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Other
rustmaps
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).