On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now8/ 1008% full
7-day average6peak 20
Rank#1,299top 6% · #190 in NA
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 6 of 100 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,299 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 273 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in standing (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
wipe-day peak63players, last three wipes
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 63, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:44 UTCFW27d ago
63
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Stillwater Shores PVE | PVP?
In North America, according to its own listing, sits Stillwater Shores PVE | PVP, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 168.100.162.13:28015 is the address to use.
Is Stillwater Shores PVE | PVP up, and how steady is its uptime?
The server is up: Stillwater Shores PVE | PVP is online now. About 19 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Stillwater Shores PVE | PVP run?
It never fell below 46 server fps in the last 48 hours, averaging 56. At its peak, it held 273,692 entities, including buildings, deployables and all else in the world. At its highest, it used 6,626 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is Stillwater Shores PVE | PVP running?
Rust network protocol 2635 and build 168909 on Linux is what Stillwater Shores PVE | PVP runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Stillwater Shores PVE | PVP wipe its map?
Stillwater Shores PVE | PVP wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 13 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Stillwater Shores PVE | PVP?
The average peak on its recent wipes was 63 players. Peak numbers came 8 hours into the latest wipe.
Player numbers
Where does Stillwater Shores PVE | PVP place in the wider field of Rust servers?
Over the last seven days, Stillwater Shores PVE | PVP has #1,299 for player hours, in the top 6% of all ranked servers and #190 in North America.
How many players does Stillwater Shores PVE | PVP usually have?
With 100 slots available, Stillwater Shores PVE | PVP currently has 8 players. Averaging 6 players over seven days, it peaked at 20. The busiest time in the last 48 hours was 00:00 UTC, with an average of 9 players.
Lists and filters
What is meant by the tags on Stillwater Shores PVE | PVP?
You'll see Stillwater Shores PVE | PVP tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts30 (Group limit): A team can hold 30 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^y (Carbon): Plugin framework: Carbon; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Stillwater Shores PVE | PVP?
1 other server we track also publishes a stillwatershores.org hostname, as Stillwater Shores PVE | PVP does, so the same operator most likely runs them all.
Which Rust Server Score filters and lists feature Stillwater Shores PVE | PVP?
These Rust Server Score lists count Stillwater Shores PVE | PVP among them: Best community servers, graded, Rust PvE servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on Stillwater Shores PVE | PVP?
The name of Stillwater Shores PVE | PVP gives no gather rate. A group here can reach 30 players. pve is the mode here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. Carbon plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Stillwater Shores PVE | PVP?
The game generates the procedural map on Stillwater Shores PVE | PVP at size 5,000 with seed 1960035033. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto Stillwater Shores PVE | PVP?
Enter client.connect 168.100.162.13:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/J563SWextP.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^y,^m,^v,NA,^p,gmrust,cs168909,ts30
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts30
Group limitA team can hold 30 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in standing (A); population is the one to work on (F).