On the class lists: C (61), with population over 48 hours and no performance mark.
Players now8/ 1505% full
7-day average11peak 28
Rank#875top 4% · #140 in NA
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 11 of 150 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #875 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 79 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 1 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 8% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe · high confidence
wipe-day peak39players, last three wipes
Coming wipes
7d 17hThu 5 Nov, 19:00 UTCFW
35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:17 UTCFW27d ago
39
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] PureRust | PvE | No Decay | No Killing | No Raiding sit?
You'll find [US] PureRust | PvE | No Decay | No Killing | No Raiding in North America, tagged NA, with region code us5. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 91.229.114.81:28015.
How dependable is [US] PureRust | PvE | No Decay | No Killing | No Raiding, and is it online at the moment?
You can join now: [US] PureRust | PvE | No Decay | No Killing | No Raiding is online. About 12 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [US] PureRust | PvE | No Decay | No Killing | No Raiding smooth to play on?
It averaged 79 server fps over the last 48 hours, with a low of 1. At its peak, it held 223,481 entities, including buildings, deployables and all else in the world. Up to 6,880 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [US] PureRust | PvE | No Decay | No Killing | No Raiding sit?
The server [US] PureRust | PvE | No Decay | No Killing | No Raiding is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [US] PureRust | PvE | No Decay | No Killing | No Raiding reset?
The force wipe each month is the only wipe [US] PureRust | PvE | No Decay | No Killing | No Raiding takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 6 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on [US] PureRust | PvE | No Decay | No Killing | No Raiding?
The average peak on its recent wipes was 39 players. 8 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [US] PureRust | PvE | No Decay | No Killing | No Raiding place in the wider field of Rust servers?
In North America, [US] PureRust | PvE | No Decay | No Killing | No Raiding is #140, and overall it is #875 on player hours over the last seven days, in the top 4% of all ranked servers.
How many players does [US] PureRust | PvE | No Decay | No Killing | No Raiding usually have?
With 150 slots available, [US] PureRust | PvE | No Decay | No Killing | No Raiding currently has 8 players. It peaked at 28 and averaged 11 players over the last seven days. The busiest time in the last 48 hours was 02:00 UTC, with an average of 23 players.
Tags
What do [US] PureRust | PvE | No Decay | No Killing | No Raiding's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Its slot count is 150; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus5 (Region code): It is filed under the region code us5; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America are the tags [US] PureRust | PvE | No Decay | No Killing | No Raiding publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [US] PureRust | PvE | No Decay | No Killing | No Raiding?
Rust Server Score lists that include [US] PureRust | PvE | No Decay | No Killing | No Raiding: Best community servers, graded, Rust PvE servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Server rules
Which rules does [US] PureRust | PvE | No Decay | No Killing | No Raiding enforce, and what are its settings?
You will find no gather rate in the name of [US] PureRust | PvE | No Decay | No Killing | No Raiding. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Carbon. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] PureRust | PvE | No Decay | No Killing | No Raiding uses?
The game generates the procedural map on [US] PureRust | PvE | No Decay | No Killing | No Raiding at size 4,250 with seed 195920086. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [US] PureRust | PvE | No Decay | No Killing | No Raiding?
Enter client.connect 91.229.114.81:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://purerust.net.
Server tags
what each one means
Published asmp150,ptrak,$rus5,v2635,^y,^m,^v,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersIts slot count is 150.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus5
Region codeIt is filed under the region code us5.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).