On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#14,321top 64%
Last wipe10d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,321 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 383 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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···W·WW
···F···
·WWWW··
·W····W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
7d 12hThu 5 Nov, 19:00 UTCFW
35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 18 OctSun 18 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 12:25 UTC10d ago
1
–
running
0
Sun 18 Oct, 01:29 UTC11d ago
1
–
0.5 days
0
Tue 13 Oct, 22:07 UTC15d ago
0
–
4.1 days
0
Fri 9 Oct, 21:32 UTC19d ago
1
halved by day 2
4 days
0
Thu 8 Oct, 21:28 UTC20d ago
0
–
1 days
0
Wed 7 Oct, 20:00 UTC21d ago
0
–
1.1 days
0
Tue 6 Oct, 23:00 UTC22d ago
0
–
0.9 days
0
Thu 1 Oct, 18:55 UTCFW27d ago
3
halved by day 1
5.2 days
1
Thu 1 Oct, 11:50 UTC27d ago
3
–
0.3 days
0
Sun 27 Sep, 15:13 UTC31d ago
1
halved by day 1
3.9 days
0
Sat 26 Sep, 23:22 UTC32d ago
2
–
0.7 days
0
Thu 24 Sep, 01:55 UTC35d ago
0
–
2.9 days
0
Thu 17 Sep, 01:30 UTC42d ago
1
halved by day 1
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Tims Place PVE Test Server based in?
Tims Place PVE Test Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 168.100.162.53:28915.
Is Tims Place PVE Test Server up, and how steady is its uptime?
The server is up: Tims Place PVE Test Server is online now. The uptime it reports puts the last restart at about 18 hours ago. It was up 149 of 168 hours over the last 7 full days, which is 89% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Tims Place PVE Test Server smooth to play on?
The average over the last 48 hours was 60 server fps, and it never went below 60. At its peak, it held 316,864 entities, including buildings, deployables and all else in the world. At its highest, it used 5,886 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Tims Place PVE Test Server on?
You will find Tims Place PVE Test Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Tims Place PVE Test Server wipe, and how often?
Once a month, Tims Place PVE Test Server wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 10 days 18 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Tims Place PVE Test Server?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
Where does Tims Place PVE Test Server place in the wider field of Rust servers?
In the top 64% of all ranked servers, Tims Place PVE Test Server sits at #14,321 for player hours over the last seven days.
What does the population on Tims Place PVE Test Server look like?
With 20 slots available, Tims Place PVE Test Server currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
How should you read the tags on Tims Place PVE Test Server?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts25 (Group limit): Teams cap out at 25; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Tims Place PVE Test Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Tims Place PVE Test Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Tims Place PVE Test Server among them: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Tims Place PVE Test Server enforce, and what are its settings?
The name of Tims Place PVE Test Server gives no gather rate. A group here can reach 25 players. It runs build & creative, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Tims Place PVE Test Server?
The game generates the procedural map on Tims Place PVE Test Server at size 6,000 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How should you connect to Tims Place PVE Test Server?
To connect, start Rust, press F1, and type client.connect 168.100.162.53:28915. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^m,^c,^p,gmrust,cs168909,ts25,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersThe server holds 20 slots.
ts25
Group limitTeams cap out at 25.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).