On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 2
Rank#5,059top 23%
Last wipe27d agono schedule published
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,059 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 5,097 places this week.
A fair term, with more to come.
Strongest in momentum (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, and #315 of the quad servers (top 38%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:02 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep sit?
No region tag appears for [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 172.111.51.215:28016.
How dependable is [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep, and is it online at the moment?
The server is up: [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep is online now. The uptime it reports puts the last restart at about 1 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 29. Up to 99,272 entities were in the world, covering buildings, deployables and the rest. Up to 3,611 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep on?
You will find [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep wipe, and how often?
The force wipe each month is the only wipe [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 13 hours.
What happens on [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 5 hours after it began.
Population
Where does [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep place in the wider field of Rust servers?
Over the last seven days, [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep has #5,059 for player hours, in the top 23% of all ranked servers. It comes #315 among servers in the quad group.
How many players does [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep usually have?
With 200 slots available, [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 13:00 UTC, with 0 players.
Lists and filters
How should you read the tags on [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep?
You'll see [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep?
A rustvikings.com hostname is published by [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep and by 10 other tracked servers, which suggests one operator.
Where does [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
Server rules
How is [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep set up, and what rules does it keep?
Going by its name, [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep runs 2x gather. The cap on group size is 4 players (quad). pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep uses?
A procedural map of size 3,750 and seed 1337, generated by the game, is what [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How should you connect to [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep?
To connect, start Rust, press F1, and type client.connect 172.111.51.215:28016. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.rustvikings.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in momentum (A+); population is the one to work on (F).