On the class lists: F (24), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 2
Rank#5,869top 26% · #963 in NA
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,869 on player hours.
Uptimehours on the list, last 48
12/ 100
F
Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 183 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 1,989 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 11
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:18 UTC13d ago
5
–
running
0
Thu 1 Oct, 16:13 UTC27d ago
4
halved by day 11
14 days
0
Thu 17 Sep, 13:55 UTC41d ago
4
halved by day 11
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · no group limit · 1x · monthly · 34 on average
58 / 100
Quick answers
from the figures on this page
Server details
Where in the world is Thankful's Place?
The NA tag on Thankful's Place puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 173.237.37.198:2412.
How reliable is Thankful's Place, and is it up?
The server is down: Thankful's Place is offline now, with the last sighting 42 hours ago. According to its reported uptime, the last restart was about 19 minutes ago. It was up 138 of 168 hours over the last 7 full days, which is 82% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Thankful's Place run?
It averaged 183 server fps over the last 48 hours, with a low of 132. Buildings, deployables and everything else in the world added up to as many as 84,453 entities. At its highest, it used 3,314 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Thankful's Place sit?
Rust network protocol 2635 and build 168909 on Linux is what Thankful's Place runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Thankful's Place reset?
There is no next wipe to predict on Thankful's Place, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 13 days 19 hours.
What should you expect from wipe day on Thankful's Place?
Across its recent wipes, the busiest moments averaged 4 players. 24 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 11 is when it sank below half in the wipes that did not hold.
Population
Where does Thankful's Place place in the wider field of Rust servers?
In North America, Thankful's Place is #963, and overall it is #5,869 on player hours over the last seven days, in the top 26% of all ranked servers.
How many players does Thankful's Place usually have?
It has been 42 hours since Thankful's Place was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags
What do Thankful's Place's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts20 (Group limit): Teams cap out at 20; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America are the tags Thankful's Place publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Thankful's Place?
These Rust Server Score lists count Thankful's Place among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is Thankful's Place set up, and what rules does it keep?
You will find no gather rate in the name of Thankful's Place. You can play in groups of up to 20 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Thankful's Place uses?
Thankful's Place runs a map the game generates, procedural and size 3,000. You will see the map name listed as: NightmareInRustV1.5.
Getting in
What is the way to join Thankful's Place?
Enter client.connect 173.237.37.198:2412 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,NA,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts20
Group limitTeams cap out at 20.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).