Working its way up from the back of the class: #13,298 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 6,162 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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·W·WWWW
W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 15:29 UTC, in 4d 0h.
Its weekly schedule tag · low confidence
usual gap0.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
Coming wipes
4d 0hMon 2 Nov, 15:29 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
11d 0hMon 9 Nov, 15:29 UTC
18d 0hMon 16 Nov, 15:29 UTC
25d 0hMon 23 Nov, 15:29 UTC
32d 0hMon 30 Nov, 15:29 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
39d 0hMon 7 Dec, 15:29 UTC
The first 48 hours of its last wipes
Mon 12 OctMon 12 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 15:29 UTC16d ago
1
–
running
1
Mon 12 Oct, 09:18 UTC17d ago
1
–
0.3 days
1
Sun 11 Oct, 17:01 UTC17d ago
1
–
0.7 days
0
Sun 11 Oct, 10:51 UTC18d ago
1
–
0.3 days
0
Sat 10 Oct, 14:27 UTC19d ago
1
–
0.8 days
0
Sat 10 Oct, 08:09 UTC19d ago
1
–
0.3 days
0
Fri 9 Oct, 14:30 UTC20d ago
1
–
0.7 days
1
Thu 8 Oct, 17:32 UTC20d ago
1
–
0.9 days
1
Tue 6 Oct, 17:04 UTC22d ago
1
–
2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Frostbound | Frostpunk-style survival based in?
Frostbound | Frostpunk-style survival leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 178.233.21.107:28015.
Is Frostbound | Frostpunk-style survival up, and how steady is its uptime?
At this moment, Frostbound | Frostpunk-style survival is offline; the last time it was seen was 16 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 6 October 2026.
What Rust version is Frostbound | Frostpunk-style survival on?
Rust network protocol 2634 and build 166652 on Windows is what Frostbound | Frostpunk-style survival runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Frostbound | Frostpunk-style survival wipe, and how often?
Too few wipes on Frostbound | Frostpunk-style survival are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Monday 2 November at 15:29 UTC. It has been running its current world for 16 days 19 hours. Wipes are scheduled weekly, according to its tags.
What happens on Frostbound | Frostpunk-style survival when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does Frostbound | Frostpunk-style survival hold in the rankings?
Over the last seven days, Frostbound | Frostpunk-style survival has #13,298 for player hours, in the top 61% of all ranked servers.
Is Frostbound | Frostpunk-style survival a busy server?
Frostbound | Frostpunk-style survival is offline at the moment; the last time it was seen was 16 days 18 hours ago.
Lists and filters
How should you read the tags on Frostbound | Frostpunk-style survival?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Frostbound | Frostpunk-style survival publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Frostbound | Frostpunk-style survival?
Rust Server Score lists that include Frostbound | Frostpunk-style survival: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
How is Frostbound | Frostpunk-style survival set up, and what rules does it keep?
You will find no gather rate in the name of Frostbound | Frostpunk-style survival. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Connecting
How should you connect to Frostbound | Frostpunk-style survival?
Enter client.connect 178.233.21.107:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^w,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).