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Every Rust server graded on real, live numbers. 96,135 players on the roll · 11,884 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 179.255.185.126:28015
Name of server

RAID LAB | Build. Test. Repeat.

RegisterAbsentOffline
RegionEU
Address179.255.185.126:28015
Last checked1d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

18 out of 100, the average of 3 subjects

Players now 0/ 12 0% full
7-day average0peak 1
Rank#12,997top 59% · #2428 in EU
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 12 on average. Plenty of space to grow.
Standingrank on player hours 41/ 100 Working its way up from the back of the class: #12,997 on player hours.
Uptimehours on the list, last 48 12/ 100 Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75119:0004:0010:0011:0012:0015:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:39 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
EU · no group limit · 3 on average
15 / 100
Q1 - Aim Training / Matchmaking / Facechecks - EU Main
EU · groups of 8+ · 4 on average
0 / 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
EU · groups of 8+ · 4 on average
0 / 16
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]
EU · groups of 8+ · 1e+06x · weekly · 100 on average
199 / 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10
EU · groups of 50+ · 100000x · 59 on average
112 / 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|
EU · groups of 15+ · 1e+09x · 41 on average
98 / 300

Quick answers

from the figures on this page

Server details

In what location does RAID LAB | Build. Test. Repeat. sit?

The EU tag on RAID LAB | Build. Test. Repeat. puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 179.255.185.126:28015 is the address to use.

Is RAID LAB | Build. Test. Repeat. up, and how steady is its uptime?

The server is down: RAID LAB | Build. Test. Repeat. is offline now, with the last sighting 26 hours ago. It was up 5 of 24 hours over the last 1 full day, which is 21% of the time. It was first seen by Rust Server Score on 25 October 2026.

Which Rust version is RAID LAB | Build. Test. Repeat. running?

You will find RAID LAB | Build. Test. Repeat. on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does RAID LAB | Build. Test. Repeat. reset?

RAID LAB | Build. Test. Repeat. has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 37 hours have passed since this world was made.

Population

What position does RAID LAB | Build. Test. Repeat. hold in the rankings?

In Europe, RAID LAB | Build. Test. Repeat. is #2,428, and overall it is #12,997 on player hours over the last seven days, in the top 59% of all ranked servers.

Is RAID LAB | Build. Test. Repeat. a busy server?

RAID LAB | Build. Test. Repeat. is offline at the moment; the last time it was seen was 26 hours ago. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 1 players.

Tags and filters

What is meant by the tags on RAID LAB | Build. Test. Repeat.?

You'll see RAID LAB | Build. Test. Repeat. tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp12 (Max players): Its slot count is 12; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does RAID LAB | Build. Test. Repeat. appear in the Rust Server Score lists and filters?

These Rust Server Score lists count RAID LAB | Build. Test. Repeat. among them: European Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded and Rust build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

How is RAID LAB | Build. Test. Repeat. set up, and what rules does it keep?

You will find no gather rate in the name of RAID LAB | Build. Test. Repeat.. The default of 8 players applies as the group cap. You get combat training here, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Connecting

How should you connect to RAID LAB | Build. Test. Repeat.?

Enter client.connect 179.255.185.126:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp12
Max players Its slot count is 12.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Gameplay

^d
Combat training The loot comes to you: practise your aim and PvP here.
^k
Build server Bases can be designed and practised here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.