On the class lists: C (62), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average4peak 9
Rank#1,533top 7% · #156 in EA
Last wipe24d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,533 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 112 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 117 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
wipe-day peak7players, last three wipes
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 10:18 UTC24d ago
7
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | sit?
In Asia, according to its own listing, sits 【版纳PVE】突袭 | 事件 | 技能 | 工业 |, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 180.188.24.152:30015.
How dependable is 【版纳PVE】突袭 | 事件 | 技能 | 工业 |, and is it online at the moment?
Right now, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | is online. About 18 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 4 October 2026.
Does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | perform well?
It averaged 112 server fps over the last 48 hours, with a low of 10. Buildings, deployables and everything else in the world added up to as many as 147,957 entities. Up to 4,207 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is 【版纳PVE】突袭 | 事件 | 技能 | 工业 | on?
Rust network protocol 2635 and build 168909 on Windows is what 【版纳PVE】突袭 | 事件 | 技能 | 工业 | runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | reset?
【版纳PVE】突袭 | 事件 | 技能 | 工业 | wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 24 days 11 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on 【版纳PVE】突袭 | 事件 | 技能 | 工业 | when wipe day arrives?
Across its recent wipes, the busiest moments averaged 7 players. 3 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | hold in the rankings?
Over the last seven days, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | has #1,533 for player hours, in the top 7% of all ranked servers and #156 in Asia.
Is 【版纳PVE】突袭 | 事件 | 技能 | 工业 | a busy server?
【版纳PVE】突袭 | 事件 | 技能 | 工业 | is showing 3 players right now, with 100 slots in total. Averaging 4 players over seven days, it peaked at 9. The busiest time in the last 48 hours was 13:00 UTC, with an average of 8 players.
Lists and filters
What is meant by the tags on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
You'll see 【版纳PVE】突袭 | 事件 | 技能 | 工业 | tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): You will find it under East Asia in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
Rust Server Score lists that include 【版纳PVE】突袭 | 事件 | 技能 | 工业 |: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is 【版纳PVE】突袭 | 事件 | 技能 | 工业 | set up, and what rules does it keep?
Nothing in the name of 【版纳PVE】突袭 | 事件 | 技能 | 工业 | states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map 【版纳PVE】突袭 | 事件 | 技能 | 工业 | uses?
The game generates the procedural map on 【版纳PVE】突袭 | 事件 | 技能 | 工业 | at size 4,096 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How should you connect to 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
To connect, start Rust, press F1, and type client.connect 180.188.24.152:30015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,^m,^v,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).