On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 3
Rank#6,578top 30% · #1935 in EU
Last wipe20d agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,578 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 1,790 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
usual gap4.1 daysbetween real wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 3
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
21d 1hThu 19 Nov, 16:08 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 8 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 16:08 UTC20d ago
5
–
running
1
Sun 4 Oct, 14:41 UTC24d ago
9
halved by day 3
4.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RUST WAY HARD | PVP | PVE | ZOMBIE | RPG based in?
The EU tag on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.189.255.18:35000.
How dependable is RUST WAY HARD | PVP | PVE | ZOMBIE | RPG, and is it online at the moment?
Right now, RUST WAY HARD | PVP | PVE | ZOMBIE | RPG is online. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is RUST WAY HARD | PVP | PVE | ZOMBIE | RPG smooth to play on?
The average over the last 48 hours was 59 server fps, and it never went below 20. Up to 64,273 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,407 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG sit?
The server RUST WAY HARD | PVP | PVE | ZOMBIE | RPG is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG wipe, and how often?
The prediction follows its tag, because too few of RUST WAY HARD | PVP | PVE | ZOMBIE | RPG's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 20 days 22 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
The average peak on its recent wipes was 7 players. 47 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
What position does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG hold in the rankings?
Over the last seven days, RUST WAY HARD | PVP | PVE | ZOMBIE | RPG has #6,578 for player hours, in the top 30% of all ranked servers and #1,935 in Europe.
How many players does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG usually have?
Right now, 0 players are on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG, which has 200 slots. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 10:00 UTC, with 2 players.
Tags and filters
How should you read the tags on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
gmvanilla (Game mode): You play vanilla survival here; mp200 (Max players): Its slot count is 200; ts200 (Group limit): Teams cap out at 200; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): You will find it under Europe in the browser are the tags RUST WAY HARD | PVP | PVE | ZOMBIE | RPG publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
A rust-way.ru hostname is published by RUST WAY HARD | PVP | PVE | ZOMBIE | RPG and by 3 other tracked servers, which suggests one operator.
Where does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RUST WAY HARD | PVP | PVE | ZOMBIE | RPG: European Rust servers, graded, Modded Rust servers, graded, Rust battlefield servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
How is RUST WAY HARD | PVP | PVE | ZOMBIE | RPG set up, and what rules does it keep?
Nothing in the name of RUST WAY HARD | PVP | PVE | ZOMBIE | RPG states a gather rate. You can play in groups of up to 200 players. You get battlefield here, kits and high rates for fast PvP. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
A procedural map of size 3,250 and seed 1844192820, generated by the game, is what RUST WAY HARD | PVP | PVE | ZOMBIE | RPG runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
Enter client.connect 185.189.255.18:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at http://rust-way.ru.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^i,EU,gmvanilla,cs168909,ts200,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp200
Max playersIts slot count is 200.
ts200
Group limitTeams cap out at 200.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).