On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average1peak 6
Rank#3,183top 14%
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 150 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,183 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 616 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:19 UTCFW27d ago
6
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| sit?
The name of |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 192.223.30.71:28015.
How dependable is |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|, and is it online at the moment?
You can join now: |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| is online. About 14 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| perform well?
The average over the last 48 hours was 59 server fps, and it never went below 55. At its peak, it held 181,326 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,582 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| sit?
The server |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| reset?
|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 4 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| when wipe day arrives?
Across its recent wipes, the busiest moments averaged 6 players. The crowd on the latest wipe was largest 3 hours after it began.
Population
Where does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| sit among Rust servers?
In the top 14% of all ranked servers, |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| sits at #3,183 for player hours over the last seven days.
What does the population on |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| look like?
|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| is showing 0 players right now, with 150 slots in total. The seven-day average is 1 players, with a peak of 6. The busiest time in the last 48 hours was 01:00 UTC, with an average of 3 players.
Tags and filters
What do |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|'s tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): You play a role on this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| appear in the Rust Server Score lists and filters?
Rust Server Score lists that include |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
What settings and rules apply on |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|?
|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| runs which map?
|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| runs a game-generated procedural map at size 4,600, seed 685453122. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|?
Enter client.connect 192.223.30.71:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).