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Every Rust server graded on real, live numbers. 54,841 players on the roll · 11,709 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 194.147.90.159:35000
Name of server

TEST SERVER

RegisterAbsentOffline
Region–
Address194.147.90.159:35000
Last checked33d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

15 out of 100, the average of 3 subjects

Players now 0/ 600 0% full
7-day average0peak –
Rank#16,363top 71%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,363 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 16/ 100 Lost ground: down 11,074 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 17 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:53 UTC41d ago 0 – running 0
Sun 13 Sep, 23:10 UTC45d ago 4 halved by day 1 3.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
764 / 750
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 218 on average
305 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 83 on average
113 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 68 on average
110 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 37 on average
35 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
44 / 75

Quick answers

from the figures on this page

Server details

Which region is TEST SERVER based in?

TEST SERVER leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 194.147.90.159:35000 is the address to use.

How reliable is TEST SERVER, and is it up?

At this moment, TEST SERVER is offline; the last time it was seen was 33 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.

On what Rust version does TEST SERVER sit?

Rust network protocol 2633 and build 165217 on Windows is what TEST SERVER runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does TEST SERVER reset?

TEST SERVER has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 37 days 8 hours have passed since this world was made.

What happens on TEST SERVER when wipe day arrives?

The average peak on its recent wipes was 2 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Player count

What position does TEST SERVER hold in the rankings?

In the top 71% of all ranked servers, TEST SERVER sits at #16,363 for player hours over the last seven days.

How many players does TEST SERVER usually have?

TEST SERVER is offline at the moment; the last time it was seen was 33 days 19 hours ago.

Tags and filters

What do TEST SERVER's tags stand for?

You'll see TEST SERVER tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp600 (Max players): 600 slots are available; ts100000 (Group limit): Teams cap out at 100000; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rRU (Region code): RU is the region code this server uses; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show TEST SERVER?

These Rust Server Score lists count TEST SERVER among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which rules does TEST SERVER enforce, and what are its settings?

The name of TEST SERVER gives no gather rate. The limit for a group is 100000 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.

Which map is in play on TEST SERVER?

A procedural map of size 6,000 and seed 1337, generated by the game, is what TEST SERVER runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: TEST MAP.

How to join

How do you get onto TEST SERVER?

Enter client.connect 194.147.90.159:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp600,ptrak,$rRU,v2633,^e,^z,^y,gmrust,cs165217,ts100000

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp600
Max players 600 slots are available.
ts100000
Group limit Teams cap out at 100000.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs165217
Build The game build is 165217.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$rRU
Region code RU is the region code this server uses.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.