On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average2peak 9
Rank#2,315top 10% · #893 in EU
Last wipe27d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,315 on player hours.
Uptimehours on the list, last 48
90/ 100
A
Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 75 places this week.
A fair term, with more to come.
Strongest in standing (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 31% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:22 UTCFW27d ago
10
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] TCS PvE | Vanilla | Friendly based in?
You'll see [EU] TCS PvE | Vanilla | Friendly listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 194.164.91.50:28025 is the address to use.
Is [EU] TCS PvE | Vanilla | Friendly up, and how steady is its uptime?
You can join now: [EU] TCS PvE | Vanilla | Friendly is online. According to its reported uptime, the last restart was about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [EU] TCS PvE | Vanilla | Friendly run?
The average over the last 48 hours was 30 server fps, and it never went below 13. Up to 124,753 entities were in the world, covering buildings, deployables and the rest. Up to 4,180 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [EU] TCS PvE | Vanilla | Friendly on?
Rust network protocol 2635 and build 168909 on Windows is what [EU] TCS PvE | Vanilla | Friendly runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [EU] TCS PvE | Vanilla | Friendly wipe, and how often?
The force wipe each month is the only wipe [EU] TCS PvE | Vanilla | Friendly takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 19 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [EU] TCS PvE | Vanilla | Friendly?
Across its recent wipes, the busiest moments averaged 10 players. Peak numbers came 45 hours into the latest wipe.
Player numbers
What position does [EU] TCS PvE | Vanilla | Friendly hold in the rankings?
Over the last seven days, [EU] TCS PvE | Vanilla | Friendly has #2,315 for player hours, in the top 10% of all ranked servers and #893 in Europe.
How many players does [EU] TCS PvE | Vanilla | Friendly usually have?
With 50 slots available, [EU] TCS PvE | Vanilla | Friendly currently has 2 players. It peaked at 9 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 6 players.
Lists and filters
What is meant by the tags on [EU] TCS PvE | Vanilla | Friendly?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): You will find it under Europe in the browser are the tags [EU] TCS PvE | Vanilla | Friendly publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [EU] TCS PvE | Vanilla | Friendly?
Rust Server Score lists that include [EU] TCS PvE | Vanilla | Friendly: European Rust servers, graded, Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is [EU] TCS PvE | Vanilla | Friendly set up, and what rules does it keep?
You will find no gather rate in the name of [EU] TCS PvE | Vanilla | Friendly. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU] TCS PvE | Vanilla | Friendly uses?
[EU] TCS PvE | Vanilla | Friendly runs a game-generated procedural map at size 4,300, seed 1125525090. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [EU] TCS PvE | Vanilla | Friendly?
To connect, start Rust, press F1, and type client.connect 194.164.91.50:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.tcsgames.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,EU,^p,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A); population is the one to work on (F).