On the class lists: C (61), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average13peak 35
Rank#846top 4%
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
26/ 100
F
A quiet classroom so far: 13 of 50 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #846 on player hours.
Uptimehours on the list, last 48
71/ 100
B−
Missed a few lessons: on the list 34 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 44 places this week.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
wipe-day peak23players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:54 UTCFW27d ago
23
–
running
16
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [PVE]Тихая гавань|Ивенты|На классике based in?
The name of [PVE]Тихая гавань|Ивенты|На классике points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 82.146.56.190:28015.
Is [PVE]Тихая гавань|Ивенты|На классике up, and how steady is its uptime?
Right now, [PVE]Тихая гавань|Ивенты|На классике is online. According to its reported uptime, the last restart was about 14 hours ago. It was up 92% of the time over the last 7 full days, 155 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [PVE]Тихая гавань|Ивенты|На классике run?
The average over the last 48 hours was 45 server fps, and it never went below 15. Up to 221,398 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,242 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [PVE]Тихая гавань|Ивенты|На классике on?
You will find [PVE]Тихая гавань|Ивенты|На классике on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [PVE]Тихая гавань|Ивенты|На классике wipe its map?
Once a month, [PVE]Тихая гавань|Ивенты|На классике wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 10 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [PVE]Тихая гавань|Ивенты|На классике?
Recent wipes have peaked at 23 players on average. Peak numbers came 26 hours into the latest wipe.
Player numbers
Where does [PVE]Тихая гавань|Ивенты|На классике place in the wider field of Rust servers?
Over the last seven days, [PVE]Тихая гавань|Ивенты|На классике has #846 for player hours, in the top 4% of all ranked servers.
What does the population on [PVE]Тихая гавань|Ивенты|На классике look like?
With 50 slots available, [PVE]Тихая гавань|Ивенты|На классике currently has 2 players. Averaging 13 players over seven days, it peaked at 35. The highest average in the last 48 hours came at 18:00 UTC, with 22 players.
Tags
What do [PVE]Тихая гавань|Ивенты|На классике's tags stand for?
You'll see [PVE]Тихая гавань|Ивенты|На классике tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts20 (Group limit): No team may go above 20; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod) in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [PVE]Тихая гавань|Ивенты|На классике appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [PVE]Тихая гавань|Ивенты|На классике: European Rust servers, graded, Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Map and rules
What settings and rules apply on [PVE]Тихая гавань|Ивенты|На классике?
The name of [PVE]Тихая гавань|Ивенты|На классике gives no gather rate. A group here can reach 20 players. You get pve here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [PVE]Тихая гавань|Ивенты|На классике?
The game generates the procedural map on [PVE]Тихая гавань|Ивенты|На классике at size 5,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [PVE]Тихая гавань|Ивенты|На классике?
Enter client.connect 82.146.56.190:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts20,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts20
Group limitNo team may go above 20.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).