On the class lists: C (63), with population over 48 hours and no performance mark.
Players now4/ 4010% full
7-day average7peak 27
Rank#1,158top 5%
Last wipe28d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
18/ 100
F
A quiet classroom so far: 7 of 40 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,158 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 61 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 28 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
wipe-day peak41players, last three wipes
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:56 UTCFW28d ago
41
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [RU][PVE] Big mother family [classic]?
No region tag appears for [RU][PVE] Big mother family [classic], but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 77.37.160.52:28015.
How reliable is [RU][PVE] Big mother family [classic], and is it up?
You can join now: [RU][PVE] Big mother family [classic] is online. About 22 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [RU][PVE] Big mother family [classic] smooth to play on?
The average over the last 48 hours was 61 server fps, and it never went below 47. Up to 213,924 entities were in the world, covering buildings, deployables and the rest. Up to 5,612 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [RU][PVE] Big mother family [classic] running?
The server [RU][PVE] Big mother family [classic] is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [RU][PVE] Big mother family [classic] reset?
The force wipe each month is the only wipe [RU][PVE] Big mother family [classic] takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 28 days 4 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [RU][PVE] Big mother family [classic]?
Recent wipes have peaked at 41 players on average. 47 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [RU][PVE] Big mother family [classic] place in the wider field of Rust servers?
Over the last seven days, [RU][PVE] Big mother family [classic] has #1,158 for player hours, in the top 5% of all ranked servers.
What does the population on [RU][PVE] Big mother family [classic] look like?
[RU][PVE] Big mother family [classic] is showing 4 players right now, with 40 slots in total. Averaging 7 players over seven days, it peaked at 27. The highest average in the last 48 hours came at 15:00 UTC, with 14 players.
Lists and filters
What do [RU][PVE] Big mother family [classic]'s tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other are the tags [RU][PVE] Big mother family [classic] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [RU][PVE] Big mother family [classic] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [RU][PVE] Big mother family [classic] among them: European Rust servers, graded, Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on [RU][PVE] Big mother family [classic]?
Nothing in the name of [RU][PVE] Big mother family [classic] states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it under Community, as a community server. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [RU][PVE] Big mother family [classic] uses?
A procedural map of size 5,100 and seed 1241910622, generated by the game, is what [RU][PVE] Big mother family [classic] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to [RU][PVE] Big mother family [classic]?
To connect, start Rust, press F1, and type client.connect 77.37.160.52:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://m.vk.com/rust_pve_big_mother_family.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).