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Every Rust server graded on real, live numbers. 102,135 players on the roll · 11,892 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 194.69.160.125:28015
Name of server

EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining

RegisterAbsentOffline
Region–
Address194.69.160.125:28015
Last checked4d ago
moddedcarbon
Launch Rust and join Website
Overall grade

Not there yet

18 out of 100, the average of 4 subjects

On the class lists: F (25), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 43/ 100 Slipped a little: down 2,024 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

9 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:19 UTC9d ago 2 – running 0
Sat 3 Oct, 12:24 UTC26d ago 2 halved by day 1 17.1 days 0
Tue 29 Sep, 16:48 UTC30d ago 2 halved by day 1 3.8 days 0
Mon 28 Sep, 15:04 UTC31d ago 2 – 1.1 days 0
Mon 28 Sep, 06:21 UTC31d ago 2 – 0.4 days 0
Tue 22 Sep, 08:31 UTC37d ago 1 halved by day 2 5.9 days 0
Mon 21 Sep, 06:04 UTC38d ago 5 – 1.1 days 0
Fri 18 Sep, 07:15 UTC41d ago 4 held half 3 days 0
Thu 17 Sep, 14:18 UTC42d ago 2 – 0.7 days 0
Thu 17 Sep, 04:04 UTC42d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
EU · no group limit · 4 on average
11 / 100
Q1 - Aim Training / Matchmaking / Facechecks - EU Main
EU · groups of 8+ · 3 on average
0 / 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
EU · groups of 8+ · 3 on average
0 / 16
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]
EU · groups of 8+ · 1e+06x · weekly · 105 on average
173 / 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10
EU · groups of 50+ · 100000x · 62 on average
132 / 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|
EU · groups of 15+ · 1e+09x · 43 on average
72 / 300

Quick answers

from the figures on this page

Server details

In what location does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining sit?

With region code uk1, EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining has no region tag but a name that points to Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 194.69.160.125:28015 is the address to use.

How dependable is EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining, and is it online at the moment?

The server is down: EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is offline now, with the last sighting 4 days 5 hours ago. It was up 51% of the time over the last 7 full days, 85 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Which Rust version is EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining running?

The server EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is on Rust network protocol 2634 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining wipe, and how often?

No next wipe can be predicted for EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 8 days 22 hours.

What happens on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining when wipe day arrives?

Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 4 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Population

Where does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining place in the wider field of Rust servers?

Over the last seven days, EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining has #15,327 for player hours, in the top 69% of all ranked servers.

Is EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining a busy server?

EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is offline at the moment; the last time it was seen was 4 days 5 hours ago. Over the past seven days, the average player count was 0.

Tags and filters

How should you read the tags on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

You'll see EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $ruk1 (Region code): It is filed under the region code uk1; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

These Rust Server Score lists count EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining among them: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What settings and rules apply on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

Nothing in the name of EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining uses?

A procedural map of size 6,000 and seed 1337, generated by the game, is what EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

How to join

How should you connect to EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

To connect, start Rust, press F1, and type client.connect 194.69.160.125:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustarcade.gg/.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players Its slot count is 100.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$ruk1
Region code It is filed under the region code uk1.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.