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Every Rust server graded on real, live numbers. 79,533 players on the roll · 11,830 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 195.60.166.227:30015
Name of server

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

RegisterPresentOnline
Region–
Address195.60.166.227:30015
Last checked9m ago
10x weekly wipes moddedcarbonpve
Launch Rust and join Website
Overall grade

Getting there

58 out of 100, the average of 6 subjects

On the class lists: D (51), with population over 48 hours and no performance mark.

Players now 0/ 101 0% full
7-day average1peak 7
Rank#2,812top 13%
Last wipe5d agoweekly schedule
Next wipe1d 0hFri 30 Oct, 14:34 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 101 on average. Plenty of space to grow.
Standingrank on player hours 87/ 100 Holds a respectable place: #2,812 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 94/ 100 Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe 20/ 100 Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago 51/ 100 Moving up: up 46 places this week.

A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 1d 0h. Every Friday at 14:34 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held20%else halves by day 4.5

Coming wipes

  • 1d 0hFri 30 Oct, 14:34 UTC
  • 7d 4hThu 5 Nov, 19:00 UTCFW
  • 8d 0hFri 6 Nov, 14:34 UTC
  • 15d 0hFri 13 Nov, 14:34 UTC
  • 22d 0hFri 20 Nov, 14:34 UTC
  • 29d 0hFri 27 Nov, 14:34 UTC
  • 35d 4hThu 3 Dec, 19:00 UTCFW
  • 36d 0hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC5d ago 7 – running 3
Fri 16 Oct, 13:45 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:50 UTC20d ago 5 held half 7 days 2
Thu 1 Oct, 18:00 UTC FW27d ago 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC33d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 7 halved by day 4 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
4 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
11 / 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100000x · weekly · 4 on average
3 / 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
3 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 4 on average
3 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 100000x · weekly · 3 on average
3 / 100

Quick answers

from the figures on this page

Server facts

Which region is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] based in?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 195.60.166.227:30015.

How dependable is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and is it online at the moment?

You can join now: RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 11 hours ago. It was up 97% of the time over the last 7 full days, 163 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] smooth to play on?

It averaged 56 server fps over the last 48 hours, with a low of 39. Buildings, deployables and everything else in the world added up to as many as 149,406 entities. At its highest, it used 4,788 MB of memory. When fps is low and entities climb, that is lag to players.

What Rust version is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe its map?

The wipe rhythm on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Expect the next wipe on Friday 30 October at 14:34 UTC. The world it runs now was created 5 days 23 hours. The tags carry a weekly wipe schedule.

What should you expect from wipe day on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Across its recent wipes, the busiest moments averaged 6 players. The crowd on the latest wipe was largest 22 hours after it began. Above half the peak until the next wipe: that was the pattern in 20% of its recent wipes. The crowd dropped below half by day 4.5 in the wipes where it did not hold.

Population

Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?

Over the last seven days, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] has #2,812 for player hours, in the top 13% of all ranked servers.

How many players does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] usually have?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is showing 0 players right now, with 101 slots in total. Averaging 1 players over seven days, it peaked at 7. The busiest time in the last 48 hours was 19:00 UTC, with an average of 3 players.

Tags

What is meant by the tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

You'll see RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp101 (Max players): Its slot count is 101; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^r (Roleplay): You play a role on this server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Server Score lists count RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] among them: 10x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Rules and settings

How is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?

Going by its name, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs 10x gather. The default of 8 players applies as the group cap. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

Can you tell me which map RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] uses?

The game generates the procedural map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at size 4,500 with seed 1709423699. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

What is the way to join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 195.60.166.227:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp101
Max players Its slot count is 101.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^r
Roleplay You play a role on this server.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.