On the class lists: A− (86), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 3
Rank#6,019top 27%
Last wipe5h agono schedule published
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #6,019 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 143 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 3,051 places this week.
An excellent term.
Strongest in performance (A+); standing is the one to work on (B−).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap35 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:11 UTC5h ago
–
–
running
0
Thu 24 Sep, 10:55 UTC35d ago
2+1 queue
–
–
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Facepunch Staging Creators sit?
No region is published for Facepunch Staging Creators. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 198.244.177.77:28023.
Is Facepunch Staging Creators up, and how steady is its uptime?
You can join now: Facepunch Staging Creators is online. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Facepunch Staging Creators run?
The average over the last 48 hours was 143 server fps, and it never went below 56. Up to 120,000 entities were in the world, covering buildings, deployables and the rest. Up to 4,068 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Facepunch Staging Creators running?
Rust network protocol 2636 and build 169627 on Windows is what Facepunch Staging Creators runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Facepunch Staging Creators reset?
The wipe rhythm on Facepunch Staging Creators is every 5 weeks on Thursday at 10:11 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 5 hours have passed since this world was made.
What happens on Facepunch Staging Creators when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 28 hours after the latest wipe began the crowd peaked, and 1 more were in the queue. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does Facepunch Staging Creators sit among Rust servers?
Over the last seven days, Facepunch Staging Creators has #6,019 for player hours, in the top 27% of all ranked servers.
What does the population on Facepunch Staging Creators look like?
Facepunch Staging Creators has 0 players at the moment. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 20:00 UTC, with 2 players.
Tags
What do Facepunch Staging Creators's tags stand for?
The game's browser takes its cue from the tags Facepunch Staging Creators has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2636 (Protocol): Join only if your game runs protocol 2636; cs169627 (Build): Build number: 169627; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates Facepunch Staging Creators?
A playrust.com hostname is published by Facepunch Staging Creators and by 124 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature Facepunch Staging Creators?
These Rust Server Score lists count Facepunch Staging Creators among them: Official Rust servers, graded. It shows under the following filters on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Boxes: Official only.
Server rules
Which rules does Facepunch Staging Creators enforce, and what are its settings?
You will find no gather rate in the name of Facepunch Staging Creators. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The in-game Official tab of Rust includes it. VAC, Valve's anti-cheat, is enabled.
Facepunch Staging Creators runs which map?
The game generates the procedural map on Facepunch Staging Creators at size 4,500 with seed 8432123. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Facepunch Staging Creators?
Enter client.connect 198.244.177.77:28023 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2636,gmrust,cs169627,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2636
ProtocolJoin only if your game runs protocol 2636.
cs169627
BuildBuild number: 169627.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
An excellent term. Strongest in performance (A+); standing is the one to work on (B−).