Working its way up from the back of the class: #14,433 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 417 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
····W··
··W····
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Wed 7 OctFri 2 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 20:21 UTC21d ago
1
–
running
0
Fri 2 Oct, 10:02 UTC27d ago
0
–
5.4 days
0
Sun 27 Sep, 06:36 UTC32d ago
1
halved by day 2
5.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RFG Troubleshooting leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 199.231.185.234:27500.
How reliable is RFG Troubleshooting, and is it up?
You cannot join now: RFG Troubleshooting is offline, last seen 21 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 26 September 2026, Rust Server Score saw it for the first time.
Which Rust version is RFG Troubleshooting running?
The server RFG Troubleshooting is on Rust network protocol 2634 and build 167058 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does RFG Troubleshooting wipe, and how often?
RFG Troubleshooting wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 27 days 19 hours.
What happens on RFG Troubleshooting when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
What position does RFG Troubleshooting hold in the rankings?
In the top 65% of all ranked servers, RFG Troubleshooting sits at #14,433 for player hours over the last seven days.
What does the population on RFG Troubleshooting look like?
It has been 21 days 15 hours since RFG Troubleshooting was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on RFG Troubleshooting?
The game's browser takes its cue from the tags RFG Troubleshooting has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts12 (Group limit): No team may go above 12; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates RFG Troubleshooting?
The same operator most likely runs RFG Troubleshooting and the 11 other servers we track that also publish a rfgam.ing hostname.
Which lists and filters on Rust Server Score show RFG Troubleshooting?
Rust Server Score lists that include RFG Troubleshooting: Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on RFG Troubleshooting?
You will find no gather rate in the name of RFG Troubleshooting. You can play in groups of up to 12 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RFG Troubleshooting uses?
A procedural map of size 3,500 and seed 116945, generated by the game, is what RFG Troubleshooting runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Royal Family Gaming FPS+.
Connecting
What is the way to join RFG Troubleshooting?
To connect, start Rust, press F1, and type client.connect 199.231.185.234:27500. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://royalfamilygaming.com.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts12
Group limitNo team may go above 12.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167058
BuildBuild number: 167058.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).