On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now4/ 755% full
7-day average3peak 12
Rank#1,829top 8%
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 3 of 75 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,829 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
You won't find a region tag on [US] [PVE] The Haven | No Killing | No Decay | No Stealing, but its name indicates North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 199.231.233.69:28015.
Is [US] [PVE] The Haven | No Killing | No Decay | No Stealing up, and how steady is its uptime?
Right now, [US] [PVE] The Haven | No Killing | No Decay | No Stealing is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 8 October 2026.
How well does [US] [PVE] The Haven | No Killing | No Decay | No Stealing run?
It averaged 60 server fps over the last 48 hours, with a low of 59. Up to 218,048 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,024 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [US] [PVE] The Haven | No Killing | No Decay | No Stealing sit?
Rust network protocol 2635 and build 168909 on Linux is what [US] [PVE] The Haven | No Killing | No Decay | No Stealing runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [US] [PVE] The Haven | No Killing | No Decay | No Stealing wipe, and how often?
The estimate for [US] [PVE] The Haven | No Killing | No Decay | No Stealing's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 2 hours. Its tags list a monthly wipe schedule.
Population
Where does [US] [PVE] The Haven | No Killing | No Decay | No Stealing sit among Rust servers?
Over the last seven days, [US] [PVE] The Haven | No Killing | No Decay | No Stealing has #1,829 for player hours, in the top 8% of all ranked servers.
What does the population on [US] [PVE] The Haven | No Killing | No Decay | No Stealing look like?
With 75 slots available, [US] [PVE] The Haven | No Killing | No Decay | No Stealing currently has 4 players. Averaging 3 players over seven days, it peaked at 12. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 8 players.
Tags
What do [US] [PVE] The Haven | No Killing | No Decay | No Stealing's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This server is for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [US] [PVE] The Haven | No Killing | No Decay | No Stealing publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
These Rust Server Score lists count [US] [PVE] The Haven | No Killing | No Decay | No Stealing among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
The name of [US] [PVE] The Haven | No Killing | No Decay | No Stealing gives no gather rate. The default of 8 players applies as the group cap. roleplay is the mode here, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] [PVE] The Haven | No Killing | No Decay | No Stealing uses?
[US] [PVE] The Haven | No Killing | No Decay | No Stealing runs a game-generated procedural map at size 4,500, seed 956380. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
To connect, start Rust, press F1, and type client.connect 199.231.233.69:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://the-haven-pve.tebex.io/..
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max players75 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).