Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 6,582 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 13:50 UTC27d ago
4
–
running
0
Thu 1 Oct, 07:19 UTC27d ago
4
–
0.3 days
0
Wed 30 Sep, 23:16 UTC28d ago
4
–
0.3 days
0
Wed 30 Sep, 17:02 UTC28d ago
4
–
0.3 days
0
Wed 30 Sep, 09:29 UTC28d ago
4
–
0.3 days
0
Tue 29 Sep, 23:30 UTC29d ago
4
–
0.4 days
0
Tue 29 Sep, 17:09 UTC29d ago
4
–
0.3 days
0
Tue 29 Sep, 10:41 UTC29d ago
0
–
0.3 days
0
Tue 29 Sep, 02:09 UTC30d ago
0
–
0.4 days
0
Mon 28 Sep, 18:20 UTC30d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - US Long Preview Server (Map #3) based in?
No region tag appears for Rustoria.co - US Long Preview Server (Map #3), but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 2.28.132.173:28010.
How reliable is Rustoria.co - US Long Preview Server (Map #3), and is it up?
The server is down: Rustoria.co - US Long Preview Server (Map #3) is offline now, with the last sighting 27 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Rustoria.co - US Long Preview Server (Map #3) running?
Rust network protocol 2634 and build 166493 on Linux is what Rustoria.co - US Long Preview Server (Map #3) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Rustoria.co - US Long Preview Server (Map #3) reset?
Rustoria.co - US Long Preview Server (Map #3) wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 27 days 15 hours.
What happens on Rustoria.co - US Long Preview Server (Map #3) when wipe day arrives?
Recent wipes have peaked at 4 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Rustoria.co - US Long Preview Server (Map #3) sit among Rust servers?
In the top 69% of all ranked servers, Rustoria.co - US Long Preview Server (Map #3) sits at #16,084 for player hours over the last seven days.
What does the population on Rustoria.co - US Long Preview Server (Map #3) look like?
It has been 27 days 11 hours since Rustoria.co - US Long Preview Server (Map #3) was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on Rustoria.co - US Long Preview Server (Map #3)?
You'll see Rustoria.co - US Long Preview Server (Map #3) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Use it to plan and practise base builds; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustoria.co - US Long Preview Server (Map #3)?
These Rust Server Score lists count Rustoria.co - US Long Preview Server (Map #3) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server rules
How is Rustoria.co - US Long Preview Server (Map #3) set up, and what rules does it keep?
You will find no gather rate in the name of Rustoria.co - US Long Preview Server (Map #3). The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Rustoria.co - US Long Preview Server (Map #3) runs which map?
The game generates the procedural map on Rustoria.co - US Long Preview Server (Map #3) at size 4,750 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Rustoria.co - US Long Preview Server (Map #3)?
To connect, start Rust, press F1, and type client.connect 2.28.132.173:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166493
BuildThe game build is 166493.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverUse it to plan and practise base builds.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.