Working its way up from the back of the class: #16,537 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 426 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 07:24 UTC26d ago
0
–
running
0
Wed 30 Sep, 23:19 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 17:03 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 09:26 UTC27d ago
0
–
0.3 days
0
Tue 29 Sep, 23:28 UTC28d ago
0
–
0.4 days
0
Tue 29 Sep, 14:36 UTC28d ago
0
–
0.4 days
0
Tue 29 Sep, 08:24 UTC28d ago
0
–
0.3 days
0
Tue 29 Sep, 02:00 UTC29d ago
0
–
0.3 days
0
Mon 28 Sep, 19:39 UTC29d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - US Long Preview Server (Map #3) based in?
You won't find a region tag on Rustoria.co - US Long Preview Server (Map #3), but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 2.28.134.193:28010 is the address to use.
Is Rustoria.co - US Long Preview Server (Map #3) up, and how steady is its uptime?
You cannot join now: Rustoria.co - US Long Preview Server (Map #3) is offline, last seen 26 days 17 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Rustoria.co - US Long Preview Server (Map #3) running?
Rust network protocol 2634 and build 166472 on Linux is what Rustoria.co - US Long Preview Server (Map #3) runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Rustoria.co - US Long Preview Server (Map #3) wipe, and how often?
There is no next wipe to predict on Rustoria.co - US Long Preview Server (Map #3), as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 26 days 17 hours.
What should you expect from wipe day on Rustoria.co - US Long Preview Server (Map #3)?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does Rustoria.co - US Long Preview Server (Map #3) place in the wider field of Rust servers?
Over the last seven days, Rustoria.co - US Long Preview Server (Map #3) has #16,537 for player hours, in the top 70% of all ranked servers.
Is Rustoria.co - US Long Preview Server (Map #3) a busy server?
The last sighting of Rustoria.co - US Long Preview Server (Map #3) was 26 days 17 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on Rustoria.co - US Long Preview Server (Map #3)?
The game's browser takes its cue from the tags Rustoria.co - US Long Preview Server (Map #3) has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166472 (Build): This runs on build 166472; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Design and practise your bases here; creative (Creative): Build freely in this sandbox, with no gathering to do; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rustoria.co - US Long Preview Server (Map #3)?
These Rust Server Score lists count Rustoria.co - US Long Preview Server (Map #3) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server rules
What settings and rules apply on Rustoria.co - US Long Preview Server (Map #3)?
The name of Rustoria.co - US Long Preview Server (Map #3) gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rustoria.co - US Long Preview Server (Map #3) uses?
The game generates the procedural map on Rustoria.co - US Long Preview Server (Map #3) at size 4,750 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How should you connect to Rustoria.co - US Long Preview Server (Map #3)?
To connect, start Rust, press F1, and type client.connect 2.28.134.193:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166472
BuildThis runs on build 166472.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverDesign and practise your bases here.
creative
CreativeBuild freely in this sandbox, with no gathering to do.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).