Working its way up from the back of the class: #16,537 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,496 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 07:24 UTC26d ago
0
–
running
0
Wed 30 Sep, 23:22 UTC26d ago
0
–
0.3 days
0
Wed 30 Sep, 17:09 UTC27d ago
1
–
0.3 days
0
Wed 30 Sep, 10:54 UTC27d ago
1
–
0.3 days
0
Tue 29 Sep, 23:25 UTC27d ago
1
–
0.5 days
0
Tue 29 Sep, 14:33 UTC28d ago
1
–
0.4 days
0
Tue 29 Sep, 08:18 UTC28d ago
1
–
0.3 days
0
Tue 29 Sep, 01:36 UTC28d ago
1
–
0.3 days
0
Mon 28 Sep, 18:12 UTC29d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - US Small Preview Server (Map #1) based in?
The name of Rustoria.co - US Small Preview Server (Map #1) points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 2.28.134.89:28010.
How reliable is Rustoria.co - US Small Preview Server (Map #1), and is it up?
At this moment, Rustoria.co - US Small Preview Server (Map #1) is offline; the last time it was seen was 26 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 28 September 2026.
What Rust version is Rustoria.co - US Small Preview Server (Map #1) on?
Rust network protocol 2634 and build 166472 on Linux is what Rustoria.co - US Small Preview Server (Map #1) runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rustoria.co - US Small Preview Server (Map #1) wipe its map?
No next wipe can be predicted for Rustoria.co - US Small Preview Server (Map #1), which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 8 hours.
What should you expect from wipe day on Rustoria.co - US Small Preview Server (Map #1)?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Rustoria.co - US Small Preview Server (Map #1) sit among Rust servers?
Over the last seven days, Rustoria.co - US Small Preview Server (Map #1) has #16,537 for player hours, in the top 70% of all ranked servers.
What does the population on Rustoria.co - US Small Preview Server (Map #1) look like?
The last sighting of Rustoria.co - US Small Preview Server (Map #1) was 26 days 7 hours ago, and it is offline right now.
Tags and filters
What is meant by the tags on Rustoria.co - US Small Preview Server (Map #1)?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166472 (Build): This runs on build 166472; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Design and practise your bases here; creative (Creative): Build freely in this sandbox, with no gathering to do; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Rustoria.co - US Small Preview Server (Map #1) publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rustoria.co - US Small Preview Server (Map #1)?
Rust Server Score lists that include Rustoria.co - US Small Preview Server (Map #1): Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
What settings and rules apply on Rustoria.co - US Small Preview Server (Map #1)?
The name of Rustoria.co - US Small Preview Server (Map #1) gives no gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The server runs Valve's anti-cheat, VAC.
Rustoria.co - US Small Preview Server (Map #1) runs which map?
The game generates the procedural map on Rustoria.co - US Small Preview Server (Map #1) at size 3,100 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How do you get onto Rustoria.co - US Small Preview Server (Map #1)?
To connect, start Rust, press F1, and type client.connect 2.28.134.89:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max players0 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166472
BuildThis runs on build 166472.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverDesign and practise your bases here.
creative
CreativeBuild freely in this sandbox, with no gathering to do.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).