Working its way up from the back of the class: #16,537 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,213 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 07:29 UTC26d ago
0
–
running
0
Wed 30 Sep, 23:18 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 17:03 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 09:26 UTC27d ago
0
–
0.3 days
0
Tue 29 Sep, 23:26 UTC28d ago
0
–
0.4 days
0
Tue 29 Sep, 14:33 UTC28d ago
0
–
0.4 days
0
Tue 29 Sep, 08:24 UTC28d ago
0
–
0.3 days
0
Tue 29 Sep, 01:25 UTC29d ago
1
–
0.3 days
0
Mon 28 Sep, 18:13 UTC29d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - US Long Preview Server (Map #1) based in?
No region tag appears for Rustoria.co - US Long Preview Server (Map #1), but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 2.28.136.236:28010.
Is Rustoria.co - US Long Preview Server (Map #1) up, and how steady is its uptime?
At this moment, Rustoria.co - US Long Preview Server (Map #1) is offline; the last time it was seen was 26 days 15 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Rustoria.co - US Long Preview Server (Map #1) running?
The server Rustoria.co - US Long Preview Server (Map #1) is on Rust network protocol 2634 and build 166472 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Rustoria.co - US Long Preview Server (Map #1) wipe its map?
There is no next wipe to predict on Rustoria.co - US Long Preview Server (Map #1), as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 26 days 16 hours.
What should you expect from wipe day on Rustoria.co - US Long Preview Server (Map #1)?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does Rustoria.co - US Long Preview Server (Map #1) place in the wider field of Rust servers?
Over the last seven days, Rustoria.co - US Long Preview Server (Map #1) has #16,537 for player hours, in the top 70% of all ranked servers.
What does the population on Rustoria.co - US Long Preview Server (Map #1) look like?
The last sighting of Rustoria.co - US Long Preview Server (Map #1) was 26 days 15 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on Rustoria.co - US Long Preview Server (Map #1)?
You'll see Rustoria.co - US Long Preview Server (Map #1) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166472 (Build): This runs on build 166472; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Design and practise your bases here; creative (Creative): Build freely in this sandbox, with no gathering to do; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rustoria.co - US Long Preview Server (Map #1)?
These Rust Server Score lists count Rustoria.co - US Long Preview Server (Map #1) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server rules
How is Rustoria.co - US Long Preview Server (Map #1) set up, and what rules does it keep?
Nothing in the name of Rustoria.co - US Long Preview Server (Map #1) states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rustoria.co - US Long Preview Server (Map #1)?
The game generates the procedural map on Rustoria.co - US Long Preview Server (Map #1) at size 4,750 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join Rustoria.co - US Long Preview Server (Map #1)?
To connect, start Rust, press F1, and type client.connect 2.28.136.236:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166472
BuildThis runs on build 166472.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverDesign and practise your bases here.
creative
CreativeBuild freely in this sandbox, with no gathering to do.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).