Working its way up from the back of the class: #16,599 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 488 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 07:33 UTC27d ago
0
–
running
0
Wed 30 Sep, 23:23 UTC28d ago
0
–
0.3 days
0
Wed 30 Sep, 17:10 UTC28d ago
0
–
0.3 days
0
Wed 30 Sep, 09:31 UTC28d ago
0
–
0.3 days
0
Tue 29 Sep, 23:24 UTC29d ago
0
–
0.4 days
0
Tue 29 Sep, 14:32 UTC29d ago
0
–
0.4 days
0
Tue 29 Sep, 08:17 UTC29d ago
0
–
0.3 days
0
Tue 29 Sep, 01:34 UTC30d ago
0
–
0.3 days
0
Mon 28 Sep, 18:16 UTC30d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rustoria.co - US Long Preview Server (Map #4)?
The name of Rustoria.co - US Long Preview Server (Map #4) points to North America, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 2.28.139.139:28010.
How reliable is Rustoria.co - US Long Preview Server (Map #4), and is it up?
At this moment, Rustoria.co - US Long Preview Server (Map #4) is offline; the last time it was seen was 27 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 28 September 2026.
What Rust version is Rustoria.co - US Long Preview Server (Map #4) on?
Rust network protocol 2634 and build 166461 on Linux is what Rustoria.co - US Long Preview Server (Map #4) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Rustoria.co - US Long Preview Server (Map #4) wipe its map?
Rustoria.co - US Long Preview Server (Map #4) wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 27 days 23 hours.
What happens on Rustoria.co - US Long Preview Server (Map #4) when wipe day arrives?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Rustoria.co - US Long Preview Server (Map #4) place in the wider field of Rust servers?
In the top 70% of all ranked servers, Rustoria.co - US Long Preview Server (Map #4) sits at #16,599 for player hours over the last seven days.
Is Rustoria.co - US Long Preview Server (Map #4) a busy server?
Rustoria.co - US Long Preview Server (Map #4) is offline at the moment; the last time it was seen was 27 days 23 hours ago.
Lists and filters
What is meant by the tags on Rustoria.co - US Long Preview Server (Map #4)?
The game's browser takes its cue from the tags Rustoria.co - US Long Preview Server (Map #4) has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166461 (Build): The game build is 166461; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Design and practise your bases here; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rustoria.co - US Long Preview Server (Map #4)?
These Rust Server Score lists count Rustoria.co - US Long Preview Server (Map #4) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Rustoria.co - US Long Preview Server (Map #4)?
Nothing in the name of Rustoria.co - US Long Preview Server (Map #4) states a gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rustoria.co - US Long Preview Server (Map #4) uses?
Rustoria.co - US Long Preview Server (Map #4) runs a game-generated procedural map at size 4,750, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How do you get onto Rustoria.co - US Long Preview Server (Map #4)?
Enter client.connect 2.28.139.139:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166461,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max players0 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166461
BuildThe game build is 166461.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverDesign and practise your bases here.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).