Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 27 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 13:48 UTC27d ago
0
–
running
0
Thu 1 Oct, 07:19 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 23:14 UTC28d ago
0
–
0.3 days
0
Wed 30 Sep, 17:03 UTC28d ago
0
–
0.3 days
0
Wed 30 Sep, 10:59 UTC28d ago
0
–
0.3 days
0
Wed 30 Sep, 03:57 UTC28d ago
0
–
0.3 days
0
Tue 29 Sep, 20:45 UTC29d ago
0
–
0.3 days
0
Tue 29 Sep, 14:38 UTC29d ago
0
–
0.3 days
0
Tue 29 Sep, 08:33 UTC29d ago
0
–
0.3 days
0
Tue 29 Sep, 00:10 UTC30d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rustoria.co - US Long Preview Server (Map #5)?
You won't find a region tag on Rustoria.co - US Long Preview Server (Map #5), but its name indicates North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 2.28.140.203:28010.
How dependable is Rustoria.co - US Long Preview Server (Map #5), and is it online at the moment?
At this moment, Rustoria.co - US Long Preview Server (Map #5) is offline; the last time it was seen was 27 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 27 September 2026.
On what Rust version does Rustoria.co - US Long Preview Server (Map #5) sit?
The server Rustoria.co - US Long Preview Server (Map #5) is on Rust network protocol 2634 and build 166493 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Rustoria.co - US Long Preview Server (Map #5) wipe, and how often?
Rustoria.co - US Long Preview Server (Map #5) wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 10 hours have passed since this world was made.
What should you expect from wipe day on Rustoria.co - US Long Preview Server (Map #5)?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does Rustoria.co - US Long Preview Server (Map #5) hold in the rankings?
Over the last seven days, Rustoria.co - US Long Preview Server (Map #5) has #16,084 for player hours, in the top 69% of all ranked servers.
Is Rustoria.co - US Long Preview Server (Map #5) a busy server?
The last sighting of Rustoria.co - US Long Preview Server (Map #5) was 27 days 6 hours ago, and it is offline right now.
Lists and filters
What do Rustoria.co - US Long Preview Server (Map #5)'s tags stand for?
You'll see Rustoria.co - US Long Preview Server (Map #5) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): Its slot count is 0; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166493 (Build): Build number: 166493; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Bases can be designed and practised here; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rustoria.co - US Long Preview Server (Map #5) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rustoria.co - US Long Preview Server (Map #5): Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server rules
How is Rustoria.co - US Long Preview Server (Map #5) set up, and what rules does it keep?
Nothing in the name of Rustoria.co - US Long Preview Server (Map #5) states a gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rustoria.co - US Long Preview Server (Map #5)?
Rustoria.co - US Long Preview Server (Map #5) runs a game-generated procedural map at size 4,750, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
What is the way to join Rustoria.co - US Long Preview Server (Map #5)?
To connect, start Rust, press F1, and type client.connect 2.28.140.203:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersIts slot count is 0.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166493
BuildBuild number: 166493.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverBases can be designed and practised here.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).