Working its way up from the back of the class: #16,537 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,496 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 07:27 UTC26d ago
0
–
running
0
Wed 30 Sep, 23:23 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 17:05 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 10:54 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 02:32 UTC28d ago
0
–
0.3 days
0
Tue 29 Sep, 19:42 UTC28d ago
0
–
0.3 days
0
Tue 29 Sep, 11:10 UTC28d ago
1
–
0.4 days
0
Mon 28 Sep, 11:42 UTC29d ago
1
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - US Long Preview Server (Map #4) sit?
The name of Rustoria.co - US Long Preview Server (Map #4) points to North America, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 2.28.140.81:28010.
Is Rustoria.co - US Long Preview Server (Map #4) up, and how steady is its uptime?
The server is down: Rustoria.co - US Long Preview Server (Map #4) is offline now, with the last sighting 26 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 28 September 2026.
Which Rust version is Rustoria.co - US Long Preview Server (Map #4) running?
The server Rustoria.co - US Long Preview Server (Map #4) is on Rust network protocol 2634 and build 166472 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Rustoria.co - US Long Preview Server (Map #4) reset?
Rustoria.co - US Long Preview Server (Map #4) wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 18 hours.
What should you expect from wipe day on Rustoria.co - US Long Preview Server (Map #4)?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Rustoria.co - US Long Preview Server (Map #4) sit among Rust servers?
In the top 70% of all ranked servers, Rustoria.co - US Long Preview Server (Map #4) sits at #16,537 for player hours over the last seven days.
What does the population on Rustoria.co - US Long Preview Server (Map #4) look like?
Rustoria.co - US Long Preview Server (Map #4) is offline at the moment; the last time it was seen was 26 days 18 hours ago.
Tags
How should you read the tags on Rustoria.co - US Long Preview Server (Map #4)?
The game's browser takes its cue from the tags Rustoria.co - US Long Preview Server (Map #4) has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166472 (Build): The game build is 166472; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Design and practise your bases here; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustoria.co - US Long Preview Server (Map #4)?
Rust Server Score lists that include Rustoria.co - US Long Preview Server (Map #4): Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
Which rules does Rustoria.co - US Long Preview Server (Map #4) enforce, and what are its settings?
Nothing in the name of Rustoria.co - US Long Preview Server (Map #4) states a gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rustoria.co - US Long Preview Server (Map #4)?
Rustoria.co - US Long Preview Server (Map #4) runs a game-generated procedural map at size 4,750, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join Rustoria.co - US Long Preview Server (Map #4)?
To connect, start Rust, press F1, and type client.connect 2.28.140.81:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166472
BuildThe game build is 166472.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverDesign and practise your bases here.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).