Working its way up from the back of the class: #16,837 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,251 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Wed 30 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 03:22 UTC29d ago
0
–
running
0
Mon 28 Sep, 02:37 UTC31d ago
0
–
2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - US Mondays Preview Server (Map #1) sit?
The name of Rustoria.co - US Mondays Preview Server (Map #1) points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 2.29.39.107:28010 is the address to use.
How reliable is Rustoria.co - US Mondays Preview Server (Map #1), and is it up?
The server is down: Rustoria.co - US Mondays Preview Server (Map #1) is offline now, with the last sighting 29 days 17 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 27 September 2026.
Which Rust version is Rustoria.co - US Mondays Preview Server (Map #1) running?
The server Rustoria.co - US Mondays Preview Server (Map #1) is on Rust network protocol 2634 and build 166285 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Rustoria.co - US Mondays Preview Server (Map #1) wipe, and how often?
The record holds too few of Rustoria.co - US Mondays Preview Server (Map #1)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 29 days 17 hours.
What happens on Rustoria.co - US Mondays Preview Server (Map #1) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Rustoria.co - US Mondays Preview Server (Map #1) sit among Rust servers?
In the top 70% of all ranked servers, Rustoria.co - US Mondays Preview Server (Map #1) sits at #16,837 for player hours over the last seven days.
What does the population on Rustoria.co - US Mondays Preview Server (Map #1) look like?
The last sighting of Rustoria.co - US Mondays Preview Server (Map #1) was 29 days 17 hours ago, and it is offline right now.
Tags
What do Rustoria.co - US Mondays Preview Server (Map #1)'s tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Its slot count is 0; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166285 (Build): The game build is 166285; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Design and practise your bases here; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): Practise aim and PvP, loot provided; modded (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Rustoria.co - US Mondays Preview Server (Map #1) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rustoria.co - US Mondays Preview Server (Map #1)?
These Rust Server Score lists count Rustoria.co - US Mondays Preview Server (Map #1) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
How is Rustoria.co - US Mondays Preview Server (Map #1) set up, and what rules does it keep?
The name of Rustoria.co - US Mondays Preview Server (Map #1) gives no gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rustoria.co - US Mondays Preview Server (Map #1) uses?
The game generates the procedural map on Rustoria.co - US Mondays Preview Server (Map #1) at size 4,750 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How do you get onto Rustoria.co - US Mondays Preview Server (Map #1)?
Enter client.connect 2.29.39.107:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166285,ts8,modded,builds,creative,training
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersIts slot count is 0.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166285
BuildThe game build is 166285.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverDesign and practise your bases here.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingPractise aim and PvP, loot provided.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).